// Use this for initialization void Start() { //renderer.material = IniFin; Mng = (MngPts)GameObject.FindObjectOfType(typeof(MngPts)); TiempInicial = Mng.TiempEspReiniciar; aux = GetComponent <RawImage>().color; aux.a = 0; GetComponent <RawImage>().color = aux; }
// Use this for initialization void Start() { //renderer.material = IniFin; Mng = (MngPts)GameObject.FindObjectOfType(typeof(MngPts)); TiempInicial = Mng.TiempEspReiniciar; }