public void SetData(MissionPlayer.PlayerData playerData) { m_ShotsRemain.value = playerData.ShotsRemain; m_HitRate.value = (int)(playerData.HitRate * 100); m_MaxLink.value = playerData.MaxCombo; m_Score.value = playerData.Score; m_HighScore.value = playerData.HighScore; m_Star = playerData.Star; }
public void MissionFail(MissionPlayer.PlayerData playerData) { m_Animator.SetTrigger("MissionFail"); m_MissionFailUI.SetData(playerData); }
public void MissionComplete(MissionPlayer.PlayerData playerData) { m_Animator.SetTrigger("MissionComplete"); m_MissionCompleteUI.SetData(playerData); }
public void SetData(MissionPlayer.PlayerData playerData) { m_Score.value = playerData.Score; }
public override void SetPlayers(params IPlayer[] players) { m_Player = players[0] as MissionPlayer; }