public void SetData(MissionPlayer.PlayerData playerData)
 {
     m_ShotsRemain.value = playerData.ShotsRemain;
     m_HitRate.value = (int)(playerData.HitRate * 100);
     m_MaxLink.value = playerData.MaxCombo;
     m_Score.value = playerData.Score;
     m_HighScore.value = playerData.HighScore;
     m_Star = playerData.Star;
 }
 public void MissionFail(MissionPlayer.PlayerData playerData)
 {
     m_Animator.SetTrigger("MissionFail");
     m_MissionFailUI.SetData(playerData);
 }
 public void MissionComplete(MissionPlayer.PlayerData playerData)
 {
     m_Animator.SetTrigger("MissionComplete");
     m_MissionCompleteUI.SetData(playerData);
 }
 public void SetData(MissionPlayer.PlayerData playerData)
 {
     m_Score.value = playerData.Score;
 }
Beispiel #5
0
 public override void SetPlayers(params IPlayer[] players)
 {
     m_Player = players[0] as MissionPlayer;
 }
 public override void SetPlayers(params IPlayer[] players)
 {
     m_Player = players[0] as MissionPlayer;
 }