private void Start() { _eyexHost = EyeXHost.GetInstance(); _enemies = new List <Enemy>(); _reticule = GameObject.Find("Reticule"); _reticuleRenderer = _reticule.GetComponent <Renderer>(); _gunFireRenderer = GameObject.Find("Gunfire").GetComponent <SpriteRenderer>(); _gunFireParticleSystem = GameObject.Find("GunfireParticles").GetComponent <ParticleSystem>(); _target = GameObject.Find("Target").GetComponent <MissileTargetIndicator>(); }
private void Start() { _eyexHost = EyeXHost.GetInstance(); _enemies = new List<Enemy>(); _reticule = GameObject.Find("Reticule"); _reticuleRenderer = _reticule.GetComponent<Renderer>(); _gunFireRenderer = GameObject.Find("Gunfire").GetComponent<SpriteRenderer>(); _gunFireParticleSystem = GameObject.Find("GunfireParticles").GetComponent<ParticleSystem>(); _target = GameObject.Find("Target").GetComponent<MissileTargetIndicator>(); }