Example #1
0
        public Poppy()
        {
            Q = new Spell(SpellSlot.Q, 250);
            W = new Spell(SpellSlot.W, 0);
            E = new Spell(SpellSlot.E, 480);
            R = new Spell(SpellSlot.R, 900);

            Game.OnUpdate  += GameOnOnGameUpdate;
            Drawing.OnDraw += DrawingOnOnDraw;
            OnBeforeAttack();

            MiscControl.PrintChat(MiscControl.stringColor(LanguageDic["load"], MiscControl.TableColor.Red));
        }
Example #2
0
        public Jinx()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 1500f);
            W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine);

            E = new Spell(SpellSlot.E, 900f);
            E.SetSkillshot(0.7f, 120f, 1750f, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 25000f);
            R.SetSkillshot(0.6f, 140f, 1700f, false, SkillshotType.SkillshotLine);

            Game.OnGameUpdate += GameOnOnGameUpdate;
            Drawing.OnDraw    += DrawingOnOnDraw;

            MiscControl.PrintChat(MiscControl.stringColor("Jinx Loaded", MiscControl.TableColor.Red));
        }
Example #3
0
        public Vayne()
        {
            Q = new Spell(SpellSlot.Q, 300f);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E, 550f);
            E.SetTargetted(0.25f, 1600f);

            R = new Spell(SpellSlot.R);

            Game.OnGameUpdate += GameOnOnGameUpdate;
            Drawing.OnDraw    += DrawingOnOnDraw;
            Interrupter.OnPossibleToInterrupt += InterrupterOnOnPossibleToInterrupt;
            AntiGapcloser.OnEnemyGapcloser    += AntiGapcloserOnOnEnemyGapcloser;

            MiscControl.PrintChat(MiscControl.stringColor("Vayne Loaded", MiscControl.TableColor.Red));
        }
Example #4
0
        public Graves()
        {
            Q = new Spell(SpellSlot.Q, 950f);
            Q.SetSkillshot(0.25f, 10f * 1.9f * (float)Math.PI / 180, 1950, false, SkillshotType.SkillshotCone);

            W = new Spell(SpellSlot.W, 950);
            W.SetSkillshot(0.25f, 250f, 1650f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1150f);
            R.SetSkillshot(0.25f, 150f, 2100, false, SkillshotType.SkillshotLine);

            Game.OnGameUpdate += GameOnOnGameUpdate;
            Drawing.OnDraw    += DrawingOnOnDraw;

            MiscControl.PrintChat(MiscControl.stringColor("Graves Loaded", MiscControl.TableColor.Red));
        }