public PreferencesDialog(MainForm mainForm) { RShare.MainForm.SetUILanguage(); InitializeComponent(); m_PreferencesControl = new PreferencesControl(mainForm); m_PreferencesControl.Dock = DockStyle.Fill; m_DirectoriesControl = new DirectoriesControl(); m_DirectoriesControl.Dock = DockStyle.Fill; m_MiscControl = new MiscControl(); m_MiscControl.Dock = DockStyle.Fill; m_AboutControl = new AboutControl(); m_AboutControl.Dock = DockStyle.Fill; toolStripStatusLabel.Text = Properties.Resources.RestartAfterChanges; switch (m_Settings["PreferencesDialogLastTab"]) { case "1": directoriesToolStripButton.PerformClick(); break; case "2": miscToolStripButton.PerformClick(); break; case "3": aboutToolStripButton.PerformClick(); break; default: preferencesToolStripButton.PerformClick(); break; } }
public Poppy() { Q = new Spell(SpellSlot.Q, 250); W = new Spell(SpellSlot.W, 0); E = new Spell(SpellSlot.E, 480); R = new Spell(SpellSlot.R, 900); Game.OnUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; OnBeforeAttack(); MiscControl.PrintChat(MiscControl.stringColor(LanguageDic["load"], MiscControl.TableColor.Red)); }
public Jinx() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1500f); W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 900f); E.SetSkillshot(0.7f, 120f, 1750f, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 25000f); R.SetSkillshot(0.6f, 140f, 1700f, false, SkillshotType.SkillshotLine); Game.OnUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; Game.PrintChat(MiscControl.stringColor(ObjectManager.Player.ChampionName, MiscControl.TableColor.RoyalBlue) + " loaded, thanks for using MAC."); }
public Jinx() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1500f); W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 900f); E.SetSkillshot(0.7f, 120f, 1750f, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 25000f); R.SetSkillshot(0.6f, 140f, 1700f, false, SkillshotType.SkillshotLine); Game.OnGameUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; MiscControl.PrintChat(MiscControl.stringColor("Jinx Loaded", MiscControl.TableColor.Red)); }
public Vayne() { Q = new Spell(SpellSlot.Q, 300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 550f); E.SetTargetted(0.25f, 1600f); R = new Spell(SpellSlot.R); Game.OnGameUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; Interrupter.OnPossibleToInterrupt += InterrupterOnOnPossibleToInterrupt; AntiGapcloser.OnEnemyGapcloser += AntiGapcloserOnOnEnemyGapcloser; MiscControl.PrintChat(MiscControl.stringColor("Vayne Loaded", MiscControl.TableColor.Red)); }
public Graves() { Q = new Spell(SpellSlot.Q, 950f); Q.SetSkillshot(0.25f, 10f * 1.9f * (float)Math.PI / 180, 1950, false, SkillshotType.SkillshotCone); W = new Spell(SpellSlot.W, 950); W.SetSkillshot(0.25f, 250f, 1650f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1150f); R.SetSkillshot(0.25f, 150f, 2100, false, SkillshotType.SkillshotLine); Game.OnUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; Game.PrintChat(MiscControl.stringColor(ObjectManager.Player.ChampionName, MiscControl.TableColor.RoyalBlue) + " loaded, thanks for using MAC."); }
public Vayne() { Q = new Spell(SpellSlot.Q, 300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 550f); E.SetTargetted(0.25f, 1600f); R = new Spell(SpellSlot.R); Game.OnUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; Interrupter2.OnInterruptableTarget += InterrupterOnOnPossibleToInterrupt; AntiGapcloser.OnEnemyGapcloser += AntiGapcloserOnOnEnemyGapcloser; Game.PrintChat(MiscControl.stringColor(ObjectManager.Player.ChampionName, MiscControl.TableColor.RoyalBlue) + " loaded, thanks for using MAC."); }
public Graves() { Q = new Spell(SpellSlot.Q, 950f); Q.SetSkillshot(0.25f, 10f * 1.9f * (float)Math.PI / 180, 1950, false, SkillshotType.SkillshotCone); W = new Spell(SpellSlot.W, 950); W.SetSkillshot(0.25f, 250f, 1650f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1150f); R.SetSkillshot(0.25f, 150f, 2100, false, SkillshotType.SkillshotLine); Game.OnGameUpdate += GameOnOnGameUpdate; Drawing.OnDraw += DrawingOnOnDraw; MiscControl.PrintChat(MiscControl.stringColor("Graves Loaded", MiscControl.TableColor.Red)); }
/* * Inicializa o MAC */ public static void GameStart() { Events.Game.OnGameStart += OnGameStart; Game.PrintChat(MiscControl.stringColor("MAC , " + GameControl.version, MiscControl.TableColor.Gold)); Game.PrintChat("Para mais assemblies como esse acesse www.lol-pro.net"); }
/* * Inicializa o MAC */ public static void GameStart() { Events.Game.OnGameStart += OnGameStart; Game.PrintChat(MiscControl.stringColor("PFTC , Assembly exclusivo LoL-Pro.net", MiscControl.TableColor.Gold)); }
/* * Inicializa o MAC */ public static void GameStart() { Events.Game.OnGameStart += OnGameStart; Game.PrintChat(MiscControl.stringColor("MAC, " + GameControl.version, MiscControl.TableColor.Gold)); Game.PrintChat("Currently being developed by TehBlaxxor & GoldenGates!"); }
public Control EditMiscControl(MiscControl target) { return(Owner.MiscControls[target]); }