private void OnEnable() { if (this._tracer == null) { GameObject gameObject = new GameObject("test"); UITexture uITexture = gameObject.AddComponent <UITexture>(); uITexture.mainTexture = this.texture; this._tracer = MinimapTracer.CreateTracer(base.gameObject, gameObject.gameObject); } MinimapTracer.Add(this._tracer); }
private void OnDisable() { MinimapTracer.Remove(this._tracer); }