void Start()
    {
        morphs_ = new MMD4MecanimMorphHelper[morphNames.Length];
        for (int i = 0; i < morphNames.Length; ++i)
        {
            morphs_[i]            = gameObject.AddComponent <MMD4MecanimMorphHelper>();
            morphs_[i].morphSpeed = morphSpeed;
            morphs_[i].morphName  = morphNames[i];
        }
        // Time.fixedDeltaTime = 0.01f;

        // Create OpenJTalkHandler object
        var ojt = new GameObject();

        ojt.name  = "OpenJTalk Handler";
        OpenJTalk = ojt.AddComponent <OpenJTalkHandler>();

        // Add MicHandler component
        mic_ = gameObject.AddComponent <MicHandler>();
        mic_.Initialize(sampleNum);
    }
    void Start()
    {
        morphs_ = new MMD4MecanimMorphHelper[morphNames.Length];
        for (int i = 0; i < morphNames.Length; ++i) {
            morphs_[i] = gameObject.AddComponent<MMD4MecanimMorphHelper>();
            morphs_[i].morphSpeed = morphSpeed;
            morphs_[i].morphName  = morphNames[i];
        }
        // Time.fixedDeltaTime = 0.01f;

        // Create OpenJTalkHandler object
        var ojt = new GameObject();
        ojt.name = "OpenJTalk Handler";
        OpenJTalk = ojt.AddComponent<OpenJTalkHandler>();

        // Add MicHandler component
        mic_ = gameObject.AddComponent<MicHandler>();
        mic_.Initialize(sampleNum);
    }