private void OnMessagingGotInGameDataMessage(Messages.PluginMessage msg) { GameData gameData = default(GameData); OnScreenLog.Add("Got in-game data message..."); while (Messaging.InGameDataMessagesRecieved()) { Messaging.InGameDataMessage inGameDataMessage = Messaging.GetInGameDataMessage(); gameData.ReadFromBuffer(inGameDataMessage.data); OnScreenLog.Add(" ID: " + inGameDataMessage.messageID + " text: " + gameData.text + " item1: " + gameData.item1 + " item2: " + gameData.item2); } }
private void OnMessagingGotInGameDataMessage(Messages.PluginMessage msg) { SonyNpMessaging.GameData gameData = default(SonyNpMessaging.GameData); OnScreenLog.Add("Got in-game data message..."); while (Messaging.InGameDataMessagesRecieved()) { Messaging.InGameDataMessage inGameDataMessage = Messaging.GetInGameDataMessage(); gameData.ReadFromBuffer(inGameDataMessage.data); OnScreenLog.Add(string.Concat(new object[] { " ID: ", inGameDataMessage.messageID, " text: ", gameData.text, " item1: ", gameData.item1, " item2: ", gameData.item2 })); } }