private void OnMessagingGotInGameDataMessage(Messages.PluginMessage msg)
    {
        GameData gameData = default(GameData);

        OnScreenLog.Add("Got in-game data message...");
        while (Messaging.InGameDataMessagesRecieved())
        {
            Messaging.InGameDataMessage inGameDataMessage = Messaging.GetInGameDataMessage();
            gameData.ReadFromBuffer(inGameDataMessage.data);
            OnScreenLog.Add(" ID: " + inGameDataMessage.messageID + " text: " + gameData.text + " item1: " + gameData.item1 + " item2: " + gameData.item2);
        }
    }
 private void OnMessagingGotInGameDataMessage(Messages.PluginMessage msg)
 {
     SonyNpMessaging.GameData gameData = default(SonyNpMessaging.GameData);
     OnScreenLog.Add("Got in-game data message...");
     while (Messaging.InGameDataMessagesRecieved())
     {
         Messaging.InGameDataMessage inGameDataMessage = Messaging.GetInGameDataMessage();
         gameData.ReadFromBuffer(inGameDataMessage.data);
         OnScreenLog.Add(string.Concat(new object[]
         {
             " ID: ",
             inGameDataMessage.messageID,
             " text: ",
             gameData.text,
             " item1: ",
             gameData.item1,
             " item2: ",
             gameData.item2
         }));
     }
 }