public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex)
        {
            int    arraylength       = -1;
            bool   hasmetacomponents = false;
            object __thing;
            int    piecesize = 0;

            byte[] thischunk, scratch1, scratch2;
            IntPtr h;

            //header
            header = new Header(SERIALIZEDSTUFF, ref currentIndex);
            //goal_id
            goal_id = new Messages.actionlib_msgs.GoalID(SERIALIZEDSTUFF, ref currentIndex);
            //goal
            goal = new Messages.tf2_msgs.LookupTransformGoal(SERIALIZEDSTUFF, ref currentIndex);
        }
        public override void Randomize()
        {
            int    arraylength = -1;
            Random rand        = new Random();
            int    strlength;

            byte[] strbuf, myByte;

            //header
            header = new Header();
            header.Randomize();
            //goal_id
            goal_id = new Messages.actionlib_msgs.GoalID();
            goal_id.Randomize();
            //goal
            goal = new Messages.tf2_msgs.LookupTransformGoal();
            goal.Randomize();
        }
        public override byte[] Serialize(bool partofsomethingelse)
        {
            int  currentIndex = 0, length = 0;
            bool hasmetacomponents = false;

            byte[]        thischunk, scratch1, scratch2;
            List <byte[]> pieces = new List <byte[]>();
            GCHandle      h;

            //header
            if (header == null)
            {
                header = new Header();
            }
            pieces.Add(header.Serialize(true));
            //goal_id
            if (goal_id == null)
            {
                goal_id = new Messages.actionlib_msgs.GoalID();
            }
            pieces.Add(goal_id.Serialize(true));
            //goal
            if (goal == null)
            {
                goal = new Messages.tf2_msgs.LookupTransformGoal();
            }
            pieces.Add(goal.Serialize(true));
            //combine every array in pieces into one array and return it
            int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
            int __a_b__e = 0;

            byte[] __a_b__d = new byte[__a_b__f];
            foreach (var __p__ in pieces)
            {
                Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                __a_b__e += __p__.Length;
            }
            return(__a_b__d);
        }