private async Task SendFilesToModule(IList <string> files, IModule module) { if (module == null) { return; } var msgcontent = SelectFilesSupportedByModule(files, module); int tabIndex = TabManager.GetTabIndexByTitle(module.ModuleName); if (tabIndex == -1) { var id = await TabManager.StartModule(module, true); await Task.Delay(25); Messager.SendMessage(id, new HandleFileMessage(AppConstants.ApplicationGuid, msgcontent)); } else { TabManager.FocusTabByIndex(tabIndex); Messager.SendMessage(module.RunModule().GetType(), new HandleFileMessage(AppConstants.ApplicationGuid, msgcontent)); } }
public void TakeDamage(int MaxDamage, GameObject attacker, GameObject scoreboard) //this deducts health and checks if we have died, if we had the flag reset its position. { int Damage = -MaxDamage; DamageIndicatorController.CreateDamageIndicator(Damage.ToString(), rb.transform, Color.red); Health -= MaxDamage; if (Health < 1) { ++TimesDied; if (HaveFlag) { HaveFlag = false; if (TeamColour == "Red") { GameObject.Find("BlueFlag").GetComponent <FlagScript>().ResetPosition(); Mess.SendMessage(gameObject, 2); //we have lost enemy flag go back to normal } else if (TeamColour == "Blue") { GameObject.Find("RedFlag").GetComponent <FlagScript>().ResetPosition(); } } StateMachine.ChangeState(RespawningState.Instance); resetPath(); attacker.GetComponent <AI>().IncreaseKillsMade(); attacker.GetComponent <AttackingScript>().Targets.Remove(gameObject); scoreboard.GetComponent <ScoresTable>().UpdateScores(); } }
static public void DoWeHaveFlag(List <GameObject> Team, StateMachine <AI> stateMachine, GameObject player, Messager mess) { for (int i = 0; i < Team.Count; i++) { if (player.name != Team[i].name) { mess.SendMessage(player, 3); //check if we have the flag } } }
/// <summary> /// 批量保存 /// </summary> /// <param name="bulkSize"></param> /// <returns></returns> public virtual int BulkSaveChanges(bool validateOnSaveEnabled = true, int bulkSize = 64) { // 发送消息 Messager.SendMessage(dbContext, CurrentMessager); if (MessagePlugin != null) { MessagePlugin.ApplyChange(); } return(dbContext.BulkSaveChanges(validateOnSaveEnabled, bulkSize)); }
/// <summary> /// 保存修改 /// </summary> /// <returns></returns> public virtual int SaveChanges() { try { // 发送消息 Messager.SendMessage(dbContext, CurrentMessager); if (MessagePlugin != null) { MessagePlugin.ApplyChange(); } ObjectContext objectContext = ((IObjectContextAdapter)this.dbContext).ObjectContext; // 获取变化的实体信息 var changeList = objectContext.ObjectStateManager .GetObjectStateEntries(EntityState.Added | EntityState.Modified | System.Data.Entity.EntityState.Deleted) .Select(c => new EntityInfo { TableName = this.GetTableName(c.Entity), StateEntity = c, ColumnList = GetEntityInfo(c) }) .Where(c => !string.IsNullOrWhiteSpace(c.TableName)) .ToList(); foreach (var item in changeList) { // 判断该表是否忽略保存 if (IgnoreEntityEntityList.Contains(item.TableName)) { item.StateEntity.AcceptChanges(); } } return(this.dbContext.SaveChanges()); } catch (DbEntityValidationException dbEx) { foreach (var validationErrors in dbEx.EntityValidationErrors) { foreach (var validationError in validationErrors.ValidationErrors) { text(string.Format("Class: {0}, Property: {1}, Error: {2}", validationErrors.Entry.Entity.GetType().FullName, validationError.PropertyName, validationError.ErrorMessage)); } } throw dbEx; } catch (Exception ex) { throw ex; } }
private static void Answer(IPEndPoint targetEndPoint, MessageType answerType, string answerValue) { _messager?.SendMessage(targetEndPoint, answerType, answerValue); }