private void Awake() { //초기화 if (!animator) { return; } animatorPro = GetComponent <AnimatorPro>(); animatorPro.Init(animator); bodyCollider = GetComponent <BoxCollider2D>(); rigidbody2D = GetComponent <Rigidbody2D>(); //일반 속도로 변환해주는 메세지 등록 Messager.RegisterMessage("NormalSpeed", _ => setNormalMoveSpeed()); }
private void OnEnable() { Messager.RegisterMessage(PauseMessage, OnPause); Messager.RegisterMessage(UnPauseMessage, OnUnPause); }
void OnEnable() { Messager.RegisterMessage(MessageName, Execute); }
void OnEnable() { Messager.RegisterMessage(PauseMessage, Pause); Messager.RegisterMessage(UnPauseMessage, UnPause); }
void OnEnable() { m_Message = GetMessage(m_LevelType); Messager.RegisterMessage(m_Message, Execute); }
private void OnEnable() { Messager.RegisterMessage(PauseMessage, OnPause); Messager.RegisterMessage(UnPauseMessage, OnUnPause); director = GetComponent <PlayableDirector>(); }