Example #1
0
    private IEnumerator OpenDoor()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();
        bool          hasItem       = InventorySystem.HasItem(keyItem);

        if (!hasItem)
        {
            yield return(StartCoroutine(messageWindow.ShowClick("ドアを開けるには鍵が必要なようだ")));

            messageWindow.Close();
        }
        else
        {
            yield return(StartCoroutine(messageWindow.ShowClick("ガチャ! ドアの鍵を開けた")));

            messageWindow.Close();

            //ドアを開ける
            door.SetActive(false);

            //イベントが起動しないようにする
            triggerColider.enabled = false;

            //鍵を消費する
            InventorySystem.Remove(keyItem);

            //フラグの保存
            VariablePersister.SetBool(key, true);
        }
        yield return(null);
    }
Example #2
0
    public IEnumerator OpenBox()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();

        InteractableStart();

        if (ItemExists())
        {
            yield return(StartCoroutine(messageWindow.ShowClick("からっぽだ")));

            messageWindow.Close();
            InteractableEnd();
            yield break;
        }

        isObtain = true;
        SpriteRenderer spriteRenderer = GetComponent <SpriteRenderer>();

        spriteRenderer.sprite = enptyImage;
        GameController.GetInventorySystem().AddItem(item);
        string ms = item.itemName + "を手に入れた";

        yield return(StartCoroutine(MessageSystem.GetWindow().ShowClick(ms)));

        messageWindow.Close();



        InteractableEnd();
        yield break;
    }
        void BmClient_StartGameGetReceived(object sender, StartGameGetReceivedEventArgs e)
        {
            if (mw != null)
            {
                mw.DialogResult = true;
                mw.Close();
            }

            GameFolder.GameData.opponent.Name = e.name;

            GameFolder.Game g = (GameFolder.Game)(this.MyParent).FindName("game1");
            g.Start((short)GameFolder.Enums.PlayerControlledCharacterEnum.player1);
        }
 private void AuthWindow1_Closed(object sender, EventArgs e)
 {
     if (!IsAuth)
     {
         MessageWindow.Close();
     }
 }
Example #5
0
    public IEnumerator Switching()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();

        InteractableStart();

        //スイッチがオンのときオフに切り替える
        //Switch off when switch is on
        if (isOnSwitch)
        {
            isOnSwitch            = false;
            spriteRenderer.sprite = offImage;
            OffSwitch.Invoke();

            yield return(new WaitForSeconds(wait));

            yield return(StartCoroutine(messageWindow.ShowClick(offMessage)));
        }
        else
        {
            isOnSwitch            = true;
            spriteRenderer.sprite = onImage;
            OnSwitch.Invoke();

            yield return(new WaitForSeconds(wait));

            yield return(StartCoroutine(messageWindow.ShowClick(onMessage)));
        }

        messageWindow.Close();
        InteractableEnd();
        yield break;
    }
Example #6
0
    public IEnumerator Talk()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();
        ChoiceWindow  choiceWindow  = MessageSystem.GetChoise();

        InteractableStart();

        yield return(StartCoroutine(messageWindow.ShowClick("ひと晩" + roomCharge + "ゴールドですが\nおとまりになられますか")));

        yield return(StartCoroutine(choiceWindow.Choice()));

        int choiceResult = choiceWindow.Result();

        if (choiceResult == 1)
        {
            if (GameController.Instance.money <= 0)
            {
                yield return(StartCoroutine(messageWindow.ShowClick("お金が たりないようです")));

                messageWindow.Close();
                InteractableEnd();
                yield break;
            }

            yield return(StartCoroutine(messageWindow.ShowClick("それでは ごゆっくり おやすみください")));

            GameController.Instance.money -= roomCharge;
            Stay();
            yield return(StartCoroutine(SceneFader.FadeSceneOut()));

            yield return(StartCoroutine(SceneFader.FadeSceneIn()));

            yield return(StartCoroutine(messageWindow.ShowClick("おはようございます。ではいってらっしゃいませ")));
        }
        else
        {
            yield return(StartCoroutine(messageWindow.ShowClick("お気をつけて 旅をつづけられますように")));
        }

        messageWindow.Close();

        InteractableEnd();
        yield break;
    }
Example #7
0
    public IEnumerator Shopping()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();

        yield return(StartCoroutine(messageWindow.ShowClick("いらしゃいませ")));

        messageWindow.Close();

        var m_shop = Instantiate(shop);

        m_shop.product = items;
        m_shop.Open();
        yield return(new WaitUntil(() => m_shop.isOpen == false));

        yield return(StartCoroutine(messageWindow.ShowClick("またのおこしを")));

        messageWindow.Close();
        yield break;
    }
Example #8
0
 public override void Close()
 {
     this.gameObject.SetActive(false);
     MessageWindow.Close();
     if (selection != null)
     {
         selection.Close();
     }
     if (backLog != null)
     {
         backLog.Close();
     }
 }
Example #9
0
        protected override void ChangeStatus(UiStatus newStatus)
        {
            switch (newStatus)
            {
            case UiStatus.Backlog:
                if (backLog == null)
                {
                    return;
                }

                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                if (backLog != null)
                {
                    backLog.Open();
                }
                Engine.Config.IsSkip = false;
                break;

            case UiStatus.HideMessageWindow:
                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                if (backLog != null)
                {
                    backLog.Close();
                }
                Engine.Config.IsSkip = false;
                break;

            case UiStatus.Default:
                MessageWindow.Open();
                if (selection != null)
                {
                    selection.Open();
                }
                if (backLog != null)
                {
                    backLog.Close();
                }
                break;
            }
            this.status = newStatus;
        }
Example #10
0
    public IEnumerator PicUp(string itemName)
    {
        if (isOpen)
        {
            yield break;
        }
        isOpen = true;
        MessageWindow  messageWindow  = MessageSystem.GetWindow();
        SpriteRenderer spriteRenderer = GetComponent <SpriteRenderer>();

        spriteRenderer.sprite = enptyImage;
        string ms = itemName + "を手に入れた";

        yield return(StartCoroutine(MessageSystem.GetWindow().ShowClick(ms)));

        messageWindow.Close();
        yield break;
    }
Example #11
0
    public IEnumerator Talk()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();
        Conversation  conversation  = GetComponent <Conversation>();

        InteractableStart();

        //会話文章の表示
        //display talk
        List <string> content = conversation.conversation;

        foreach (var item in content)
        {
            yield return(StartCoroutine(messageWindow.ShowClick(item)));
        }
        messageWindow.Close();

        InteractableEnd();
    }
    public IEnumerator Talk()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();

        PlayerInteract.InteractableStart();

        //会話文章の表示
        //display talk
        List <string> content = conversation;

        foreach (var item in content)
        {
            yield return(new WaitForEndOfFrame());

            yield return(StartCoroutine(messageWindow.ShowClick(item)));

            yield return(new WaitForEndOfFrame());
        }
        messageWindow.Close();

        PlayerInteract.InteractableEnd();
    }
Example #13
0
    public IEnumerator OpenBox()
    {
        MessageWindow messageWindow = MessageSystem.GetWindow();

        PlayerInteract.InteractableStart();

        if (isOpen)
        {
            yield return(StartCoroutine(messageWindow.ShowClick("からっぽだ")));

            messageWindow.Close();
            PlayerInteract.InteractableEnd();
            yield break;
        }

        //お金が入っていた
        if (money > 0)
        {
            yield return(GetMony());
        }

        //アイテムが入っていた
        if (item != null)
        {
            yield return(GetItem());
        }

        //装備が入っていた
        if (equipment != null)
        {
            yield return(GetEqip());
        }

        //フラグの保存
        VariablePersister.SetBool(key, true);

        PlayerInteract.InteractableEnd();
        yield break;
    }
Example #14
0
        protected override void ChangeStatus(UiStatus newStatus)
        {
            switch (newStatus)
            {
            case UiStatus.Backlog:
                if (backLog == null)
                {
                    return;
                }

                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                Engine.Config.IsSkip = false;

                if (backLog != null)
                {
                    backLog.Open();
                }
                if (config != null)
                {
                    config.Close();
                }
                if (menu != null)
                {
                    menu.Close();
                }
                if (config != null)
                {
                    inventory.Close();
                }
                if (itemDetail != null)
                {
                    itemDetail.Close();
                }
                break;

            case UiStatus.HideMessageWindow:
                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                Engine.Config.IsSkip = false;

                if (backLog != null)
                {
                    backLog.Close();
                }
                if (config != null)
                {
                    config.Close();
                }
                if (menu != null)
                {
                    menu.Close();
                }
                if (inventory != null)
                {
                    inventory.Close();
                }
                if (itemDetail != null)
                {
                    itemDetail.Close();
                }
                break;

            case UiStatus.Menu:
                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                Engine.Config.IsSkip = false;

                if (menu != null)
                {
                    menu.Open();
                }
                if (config != null)
                {
                    config.Close();
                }
                if (backLog != null)
                {
                    backLog.Close();
                }
                if (inventory != null)
                {
                    inventory.Close();
                }
                if (itemDetail != null)
                {
                    itemDetail.Close();
                }
                break;

            case UiStatus.Config:
                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                Engine.Config.IsSkip = false;

                if (config != null)
                {
                    config.Open();
                }
                if (menu != null)
                {
                    menu.Close();
                }
                if (backLog != null)
                {
                    backLog.Close();
                }
                if (inventory != null)
                {
                    inventory.Close();
                }
                if (itemDetail != null)
                {
                    itemDetail.Close();
                }
                break;

            case UiStatus.Inventory:
                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                Engine.Config.IsSkip = false;

                if (inventory != null)
                {
                    inventory.Open();
                }
                if (config != null)
                {
                    config.Close();
                }
                if (menu != null)
                {
                    menu.Close();
                }
                if (backLog != null)
                {
                    backLog.Close();
                }
                if (itemDetail != null)
                {
                    itemDetail.Close();
                }
                break;

            case UiStatus.ItemDetail:
                MessageWindow.Close();
                if (selection != null)
                {
                    selection.Close();
                }
                Engine.Config.IsSkip = false;

                if (itemDetail != null)
                {
                    itemDetail.Open();
                }
                if (inventory != null)
                {
                    inventory.Close();
                }
                if (config != null)
                {
                    config.Close();
                }
                if (menu != null)
                {
                    menu.Close();
                }
                if (backLog != null)
                {
                    backLog.Close();
                }
                break;

            case UiStatus.Default:
                MessageWindow.Open();
                if (selection != null)
                {
                    selection.Open();
                }
                Engine.Config.IsSkip = false;

                if (backLog != null)
                {
                    backLog.Close();
                }
                if (menu != null)
                {
                    menu.Close();
                }
                if (config != null)
                {
                    config.Close();
                }
                if (inventory != null)
                {
                    inventory.Close();
                }
                if (itemDetail != null)
                {
                    itemDetail.Close();
                }
                break;
            }
            this.status = newStatus;
        }
Example #15
0
 private void Ok()
 {
     messageWindow.Close();
 }
 private void CloseMessageWindow()
 {
     messageWindow.Close();
 }
Example #17
0
    public void End()
    {
        MessageWindow messageWindow = MessageSystem.Instance.messageWindow;

        messageWindow.Close();
    }
Example #18
0
 /// <summary>
 /// Closes help window and removes close window handler
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 /// <remarks></remarks>
 internal static void CloseMessageWindow(object sender, EventArgs e)
 {
     _messageWindowViewModel.RequestClose -= CloseMessageWindow;
     _messageWindow.Close();
 }