Example #1
0
    public void PCPowerOn()
    {
        if (!pcIsOn && _controller.GetState() == SceneController.PlayerState.Dog)
        {
            pcIsOn = true;
            window.PcOnMessage();
        }

        if (pcIsOn && _controller.GetState() == SceneController.PlayerState.Dog)
        {
            window.ChangeMessage(dogMasterData.messageTexts[3]);
        }
    }