public void GameOver()
    {
        GameTrigger.gameOver     = true;
        GameTrigger.isEventScene = true;
        playerUI.SetActive(false);

        BGMManager.Instance.Stop();

        //Idea:敵がプレイヤーを殴るシーン

        messageController.SetMessagePanel(MessageText.GameOver());

        StartCoroutine(waitCloseMessageUI(() => { SceneManager.LoadScene("GameOverScene"); }));
    }