private void Awake() { uiMasterControl = gameObject.AddComponent <UIMasterControl>(); audioSourceControl = gameObject.AddComponent <AudioSourceControl>(); GameObject menuBackGroundObj = MenuBackGroundBuilder.buildMenuBack(new Vector3(0, 0, 0)); menuBackGround = menuBackGroundObj.GetComponent <MenuBackGroundCpt>(); }
public static GameObject buildMenuBack(Vector3 startPosition) { string menuBackName = "MenuBackGround"; GameObject menuBackGroundObj = new GameObject(menuBackName); menuBackGroundObj.transform.position = startPosition; MenuBackGroundCpt menuBackGroundCpt = menuBackGroundObj.AddComponent <MenuBackGroundCpt>(); // GameObject blurBack = CreateGameBackgroundUtil.setBlurBackground(DevUtil.GetScreenWith(), DevUtil.GetScreenHeight()); // GameObject picBack = CreateGameBackgroundUtil.setPicBackground(DevUtil.GetScreenWith(), DevUtil.GetScreenHeight()); // blurBack.transform.SetParent(menuBackGroundObj.transform); // picBack.transform.SetParent(menuBackGroundObj.transform); return(menuBackGroundObj); }