private void OnStartHard() { //count time f1.playtime.Start(); easyScreen.cardTurned = 0; easyScreen.cardsLeft = 20; cleft.Text = easyScreen.cardsLeft + " cards left"; Cards card1 = new Memory_Game.Cards("poo", Properties.Resources.poo, Properties.Resources.Qmark); Cards card2 = new Memory_Game.Cards("thump", Properties.Resources.thump_up, Properties.Resources.Qmark); Cards card3 = new Memory_Game.Cards("flowers", Properties.Resources.flowers, Properties.Resources.Qmark); Cards card4 = new Memory_Game.Cards("santa", Properties.Resources.santa, Properties.Resources.Qmark); Cards card5 = new Memory_Game.Cards("heart", Properties.Resources.heart, Properties.Resources.Qmark); Cards card6 = new Memory_Game.Cards("fullmark", Properties.Resources._100, Properties.Resources.Qmark); Cards card7 = new Memory_Game.Cards("cat", Properties.Resources.cat, Properties.Resources.Qmark); Cards card8 = new Memory_Game.Cards("congrats", Properties.Resources.congrats, Properties.Resources.Qmark); Cards card9 = new Memory_Game.Cards("crown", Properties.Resources.crown, Properties.Resources.Qmark); Cards card10 = new Memory_Game.Cards("high-five", Properties.Resources.high_five, Properties.Resources.Qmark); Cards card11 = new Memory_Game.Cards("poo", Properties.Resources.poo, Properties.Resources.Qmark); Cards card12 = new Memory_Game.Cards("thump", Properties.Resources.thump_up, Properties.Resources.Qmark); Cards card13 = new Memory_Game.Cards("flowers", Properties.Resources.flowers, Properties.Resources.Qmark); Cards card14 = new Memory_Game.Cards("santa", Properties.Resources.santa, Properties.Resources.Qmark); Cards card15 = new Memory_Game.Cards("heart", Properties.Resources.heart, Properties.Resources.Qmark); Cards card16 = new Memory_Game.Cards("fullmark", Properties.Resources._100, Properties.Resources.Qmark); Cards card17 = new Memory_Game.Cards("cat", Properties.Resources.cat, Properties.Resources.Qmark); Cards card18 = new Memory_Game.Cards("congrats", Properties.Resources.congrats, Properties.Resources.Qmark); Cards card19 = new Memory_Game.Cards("crown", Properties.Resources.crown, Properties.Resources.Qmark); Cards card20 = new Memory_Game.Cards("high-five", Properties.Resources.high_five, Properties.Resources.Qmark); cardListH.Add(card1); cardListH.Add(card2); cardListH.Add(card3); cardListH.Add(card4); cardListH.Add(card5); cardListH.Add(card6); cardListH.Add(card7); cardListH.Add(card8); cardListH.Add(card9); cardListH.Add(card10); cardListH.Add(card11); cardListH.Add(card12); cardListH.Add(card13); cardListH.Add(card14); cardListH.Add(card15); cardListH.Add(card16); cardListH.Add(card17); cardListH.Add(card18); cardListH.Add(card19); cardListH.Add(card20); }
private void OnStartMed() { f1.playtime.Start(); easyScreen.cardTurned = 0; easyScreen.cardsLeft = 14; cleft.Text = easyScreen.cardsLeft + " cards left"; Cards card1 = new Memory_Game.Cards("winkface", Properties.Resources.Wink_Face, Properties.Resources.Qmark); Cards card2 = new Memory_Game.Cards("sunglasses", Properties.Resources.Sunglasses, Properties.Resources.Qmark); Cards card3 = new Memory_Game.Cards("sick", Properties.Resources.sick, Properties.Resources.Qmark); Cards card4 = new Memory_Game.Cards("scary", Properties.Resources.scary, Properties.Resources.Qmark); Cards card5 = new Memory_Game.Cards("haha", Properties.Resources.haha, Properties.Resources.Qmark); Cards card6 = new Memory_Game.Cards("laughface", Properties.Resources.laugh_Face, Properties.Resources.Qmark); Cards card7 = new Memory_Game.Cards("laughcry", Properties.Resources.laughcry, Properties.Resources.Qmark); Cards card8 = new Memory_Game.Cards("winkface", Properties.Resources.Wink_Face, Properties.Resources.Qmark); Cards card9 = new Memory_Game.Cards("sunglasses", Properties.Resources.Sunglasses, Properties.Resources.Qmark); Cards card10 = new Memory_Game.Cards("sick", Properties.Resources.sick, Properties.Resources.Qmark); Cards card11 = new Memory_Game.Cards("scary", Properties.Resources.scary, Properties.Resources.Qmark); Cards card12 = new Memory_Game.Cards("haha", Properties.Resources.haha, Properties.Resources.Qmark); Cards card13 = new Memory_Game.Cards("laughface", Properties.Resources.laugh_Face, Properties.Resources.Qmark); Cards card14 = new Memory_Game.Cards("laughcry", Properties.Resources.laughcry, Properties.Resources.Qmark); cardListM.Add(card1); cardListM.Add(card2); cardListM.Add(card3); cardListM.Add(card4); cardListM.Add(card5); cardListM.Add(card6); cardListM.Add(card7); cardListM.Add(card8); cardListM.Add(card9); cardListM.Add(card10); cardListM.Add(card11); cardListM.Add(card12); cardListM.Add(card13); cardListM.Add(card14); //fix the name and properties of the cards in the card list //fix the problem in easyscreen }
// private void h1l1_EnabledChanged(object sender, EventArgs e) //add 12 cards, each of them have a value in it public void OnStartEasy() { f1.playtime.Start(); cardTurned = 0; cardsLeft = 12; cleft.Text = cardsLeft + " cards left"; Cards card1 = new Memory_Game.Cards("dog", Properties.Resources.dog, Properties.Resources.Qmark); Cards card2 = new Memory_Game.Cards("fullmark", Properties.Resources._100, Properties.Resources.Qmark); Cards card3 = new Memory_Game.Cards("cat", Properties.Resources.cat, Properties.Resources.Qmark); Cards card4 = new Memory_Game.Cards("congrats", Properties.Resources.congrats, Properties.Resources.Qmark); Cards card5 = new Memory_Game.Cards("crown", Properties.Resources.crown, Properties.Resources.Qmark); Cards card6 = new Memory_Game.Cards("crying", Properties.Resources.Crying, Properties.Resources.Qmark); Cards card7 = new Memory_Game.Cards("dog", Properties.Resources.dog, Properties.Resources.Qmark); Cards card8 = new Memory_Game.Cards("fullmark", Properties.Resources._100, Properties.Resources.Qmark); Cards card9 = new Memory_Game.Cards("cat", Properties.Resources.cat, Properties.Resources.Qmark); Cards card10 = new Memory_Game.Cards("congrats", Properties.Resources.congrats, Properties.Resources.Qmark); Cards card11 = new Memory_Game.Cards("crown", Properties.Resources.crown, Properties.Resources.Qmark); Cards card12 = new Memory_Game.Cards("crying", Properties.Resources.Crying, Properties.Resources.Qmark); cardListE.Add(card1); cardListE.Add(card2); cardListE.Add(card3); cardListE.Add(card4); cardListE.Add(card5); cardListE.Add(card6); cardListE.Add(card7); cardListE.Add(card8); cardListE.Add(card9); cardListE.Add(card10); cardListE.Add(card11); cardListE.Add(card12); }