public void LoadProject() { #if UNITY_EDITOR //Get a filename string filename = EditorUtility.OpenFilePanel("Choose file", lastSavePath, "mdproj"); if (filename != "" && File.Exists(filename)) { md.LoadProject(filename); lastSavePath = Path.GetDirectoryName(filename); } #endif }
private void OpenProject() { #if UNITY_EDITOR if (md) { //Get a filename string filename = EditorUtility.OpenFilePanel("Choose file", lastSavePath, "mdproj"); if (filename != "" && File.Exists(filename)) { md.LoadProject(filename); lastSavePath = Path.GetDirectoryName(filename); } if (autoPlay) { md.Play(); } } #endif }