// Update is called once per frame void Update() { // A Button if (Input.GetButtonDown("Fire1")) { useCardAndDraw(0); melee.use(); } // B Button else if (Input.GetButtonDown("Fire2")) { useCardAndDraw(1); laser.use(); } // X Button else if (Input.GetButtonDown("Fire3")) { useCardAndDraw(2); } // Y Button else if (Input.GetButtonDown("Jump")) { useCardAndDraw(3); } }