private void Start() { melee.GenMelee(); melee.weapon.item.durability = 100; melee.weapon.item.name = "Knife"; melee.weapon.item.description = "This is a sharp kitchen knife"; melee.weapon.damage = 12; melee.weapon.damageType = "sharp"; melee.weapon.isEquiped = true; melee.range = 5; melee.weapon.item.icon = GetComponent <Texture2D>(); }