void Start()
    {
        _mazes = new GameObject[MazeCount];

        for (var i = 0; i < MazeCount; ++i)
        {
            var maze = MazeGenerator.GenerateMaze(Size);
            _mazes[i] = MazeGenerator.CreateMazeGameObject(maze, Size, UnitCube, Floor);

            _mazes[i].SetActive(false);
        }
    }