Example #1
0
    public override void OnInspectorGUI()
    {
        // Update the serializedProperty - always do this in the beginning of OnInspectorGUI.
        serializedObject.Update();

        EditorGUI.indentLevel = 0;
        EditorGUILayout.Space();

        base.OnInspectorGUI();
//		EditorGUILayout.PropertyField(RootProperty);
//		EditorGUILayout.PropertyField(StartProperty);

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Clean Maze", GUILayout.ExpandWidth(false)))
        {
            _mazeGenerator.CleanMaze();
        }

        if (GUILayout.Button("Build Layout", GUILayout.ExpandWidth(false)))
        {
            _mazeGenerator.BuildLayout();
        }

        if (GUILayout.Button("Build Maze", GUILayout.ExpandWidth(false)))
        {
            _mazeGenerator.BuildMaze();
        }

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Clean Game", GUILayout.ExpandWidth(false)))
        {
            _mazeGenerator.CleanGame();
        }

        if (GUILayout.Button("Build Game", GUILayout.ExpandWidth(false)))
        {
            _mazeGenerator.BuildGame();
        }

        EditorGUILayout.EndHorizontal();

        // Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI.
        serializedObject.ApplyModifiedProperties();
    }