Example #1
0
        private void DrawMaze(Maze maze, Graphics graphics, ImageSizes sizes)
        {
            Pen pen = new Pen(Color.White, 2);

            float currentPositionX = sizes.MarginX;
            float currentPositionY = sizes.MarginY;
            float width            = sizes.CellWidth;
            float height           = sizes.CellHeight;

            for (int i = 0; i < maze.Length; i++)
            {
                currentPositionY = sizes.MarginY;

                for (int j = 0; j < maze[i].Length; j++)
                {
                    MazeCell currentCell = maze[i][j];

                    if (currentCell.HasWall(MazeWall.Bottom))
                    {
                        graphics.DrawLine(pen, currentPositionX, currentPositionY, currentPositionX + width, currentPositionY);
                    }

                    if (currentCell.HasWall(MazeWall.Right))
                    {
                        graphics.DrawLine(pen, currentPositionX + width, currentPositionY, currentPositionX + width, currentPositionY + height);
                    }

                    if (currentCell.HasWall(MazeWall.Top))
                    {
                        graphics.DrawLine(pen, currentPositionX + width, currentPositionY + height, currentPositionX, currentPositionY + height);
                    }

                    if (currentCell.HasWall(MazeWall.Left))
                    {
                        graphics.DrawLine(pen, currentPositionX, currentPositionY + height, currentPositionX, currentPositionY);
                    }

                    currentPositionY += sizes.CellHeight;
                }

                currentPositionX += sizes.CellWidth;
            }
        }