Quaternion orientation = new Quaternion(0.707, 0, 0, 0.707); MatrixD matrix = MatrixD.CreateFromQuaternion(orientation);
Quaternion rotation = new Quaternion(1, 1, 1, 1); rotation.Normalize(); MatrixD matrix = MatrixD.CreateFromQuaternion(rotation);In this example, we create a Quaternion with non-unit values and normalize it before generating the corresponding 4x4 matrix. This is important because the transformation matrix must be of unit length to achieve accurate rotation. Overall, the MatrixD.CreateFromQuaternion method in C# is a useful tool for generating 4x4 transformation matrices from Quaternion objects. The Math.NET Numerics package library provides many other functions for working with matrices and mathematical operations in C#.