public float angle() { return(Maths.ArcTan2(this.y, this.x)); }
public static float angleBetween(VectorF a, VectorF b) { float angle = Maths.ArcTan2(b.y, b.x) - Maths.ArcTan2(a.y, a.x); return(Maths.AnglePiFast(angle)); }
public float angle() { return(Maths.ArcTan2(this.y, this.x)); }
public static float angleBetween(VectorF a, VectorF b) { float angle = Maths.ArcTan2(b.y, b.x) - Maths.ArcTan2(a.y, a.x); return(Maths.AnglePiFast(angle)); }