Example #1
0
    public IEnumerator OverclockingPhase()
    {
        int           phase = 0;
        float         rate  = 4;
        List <string> cop   = new List <string>();

        cop.Add("equals");
        cop.Add("equals");
        cop.Add("equals");
        cop.Add("equals");

        while (true)
        {
            if (phase < rainbow.Count)
            {
                int nextColor = phase + 1;
                if (nextColor >= rainbow.Count)
                {
                    nextColor = 0;
                }
                cop[0] = CheckOperator(rainbow[phase].r, rainbow[nextColor].r);
                cop[1] = CheckOperator(rainbow[phase].g, rainbow[nextColor].g);
                cop[2] = CheckOperator(rainbow[phase].b, rainbow[nextColor].b);
                cop[3] = CheckOperator(rainbow[phase].a, rainbow[nextColor].a);
                foreach (var item in renderers)
                {
                    item.material.color = Mathfx.ColorMoveTowards(item.material.color, rainbow[phase], rate * Time.deltaTime);
                }
                //print("blue " + renderers[renderers.Count - 1].material.color.b);
                if (CheckColors(CheckDiff(renderers[renderers.Count - 1].material.color.r, rainbow[phase].r, cop[0]), CheckDiff(renderers[renderers.Count - 1].material.color.g, rainbow[phase].g, cop[1]), CheckDiff(renderers[renderers.Count - 1].material.color.b, rainbow[phase].b, cop[2]), CheckDiff(renderers[renderers.Count - 1].material.color.a, rainbow[phase].a, cop[3])))
                {
                    //print("phasing");
                    phase++;
                }
            }
            else
            {
                phase = 0;
            }
            yield return(null);
        }
        //yield return null;
    }