void mouseOrbitSet() { // x += Input.GetAxis("Mouse X") * xSpeed; // y -= Input.GetAxis("Mouse Y") * ySpeed; if (orbitCamera) { x = MathS.easeInOutExpo(Time.time - orbitCameratime, startX, finalX, 0.25f); } y = ClampAngle(y, yMinLimit, yMaxLimit); if (Time.time - orbitCameratime >= 0.5) { orbitCamera = false; } Quaternion rotation = Quaternion.Euler(y, x, 0); distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel") * 5, distanceMin, distanceMax); Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + maingameCS.getPlayerPos() + targetMove; transform.rotation = rotation; transform.position = position; //更新攝影機與目標的相對位置 maingameCS.cameraRELtarget = maingameCS.mainCamera.transform.position - maingameCS.getPlayerPos(); }