Example #1
0
    public void spawnAdjacentObjects()
    {
        adjacentPolygons.Clear();

        foreach (AdjacentObject obj in adjacentObjects)
        {
            Vector3    targetPos = obj.getRange() * MathS.angleToUnitVector(obj.getAngle());
            GameObject g         = findObjAtPos(transform.position + targetPos);

            if (g == null)
            {
                g      = Instantiate(getPolygon(obj.getShape()), transform.position + targetPos, Quaternion.Euler(0, 0, obj.getRotation() + transform.parent.transform.eulerAngles.z)) as GameObject;
                g.name = this.transform.parent.name;
                //g.name = "Polygon";
            }
            else
            {
                if (g.tag != "Polygon")
                {
                    continue;                                     //if border, ignore
                }
                adjacentPolygons.Add(g.GetComponent <TessellationPolygon>());
                g.SendMessage("AddPolygon", this);
            }
        }
    }
Example #2
0
 public void drawRays()
 {
     foreach (AdjacentObject obj in adjacentObjects)
     {
         Debug.DrawRay(transform.position, obj.getRange() * MathS.angleToUnitVector(obj.getAngle()), Color.green);
     }
 }
Example #3
0
    //Searches for polygons when initialized, signals objects it finds to add this new polygon to their own list
    private int countAdjacentPolygons()
    {
        int initialized   = 0;
        int uninitialized = 0;

        foreach (AdjacentObject obj in adjacentObjects)
        {
            Vector3    targetPos = obj.getRange() * MathS.angleToUnitVector(obj.getAngle());
            GameObject g         = findObjAtPos(transform.position + targetPos);

            if (g != null)
            {
                if (g.tag != "Polygon")
                {
                    continue;                           //if border, ignore
                }
                initialized++;                          //if it already exists, increment the initialized counter
            }
            else
            {
                uninitialized++;                        //if it doesn't exist, increment the uninitalized counter
            }
        }

        script.SendMessage("AddAdjacents", uninitialized);

        return(initialized + uninitialized);
    }