Example #1
0
        public MaterialPtr RenderPreview()
        {
            string textureName  = "RttTex_Character_" + Guid.NewGuid().ToString();
            string materialName = "RttMat_Character_" + Guid.NewGuid().ToString();

            TexturePtr rttTexture =
                TextureManager.Singleton.CreateManual(
                    textureName,
                    ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                    TextureType.TEX_TYPE_2D,
                    GameManager.Instance.renderWindow.Width,
                    GameManager.Instance.renderWindow.Height,
                    0,
                    PixelFormat.PF_R8G8B8,
                    (int)TextureUsage.TU_RENDERTARGET);

            RenderTexture renderTexture = rttTexture.GetBuffer().GetRenderTarget();

            renderTexture.AddViewport(camera);
            renderTexture.GetViewport(0).SetClearEveryFrame(false);
            renderTexture.GetViewport(0).BackgroundColour = new ColourValue(0, 0, 0, 0);
            renderTexture.Update();

            MaterialPtr materialPtr = MaterialManager.Singleton.Create(materialName, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            materialPtr.GetTechnique(0).GetPass(0).SetSceneBlending(SceneBlendType.SBT_TRANSPARENT_ALPHA);
            materialPtr.GetTechnique(0).GetPass(0).CreateTextureUnitState().SetTextureName(textureName);

            return(materialPtr);
        }
        public void createScene()
        {
            Mogre.Vector3 vectLightPos = new Mogre.Vector3(75, 75, 75);
            m_pSceneMgr.CreateLight("Light").Position = vectLightPos;//(75, 75, 75);

            DotSceneLoader pDotSceneLoader = new DotSceneLoader();

            pDotSceneLoader.ParseDotScene("CubeScene.xml", "General", m_pSceneMgr, m_pSceneMgr.RootSceneNode);
            pDotSceneLoader = null;

            m_pSceneMgr.GetEntity("Cube01").QueryFlags = 1 << 1;
            m_pSceneMgr.GetEntity("Cube02").QueryFlags = 1 << 1; //(CUBE_MASK);
            m_pSceneMgr.GetEntity("Cube03").QueryFlags = 1 << 1; //(CUBE_MASK);

            m_pOgreHeadEntity            = m_pSceneMgr.CreateEntity("Cube", "ogrehead.mesh");
            m_pOgreHeadEntity.QueryFlags = 1 << 0;
            m_pOgreHeadNode = m_pSceneMgr.RootSceneNode.CreateChildSceneNode("CubeNode");
            m_pOgreHeadNode.AttachObject(m_pOgreHeadEntity);
            Mogre.Vector3 vectOgreHeadNodePos = new Mogre.Vector3(0, 0, -25);
            m_pOgreHeadNode.Position = vectOgreHeadNodePos;// (Vector3(0, 0, -25));

            m_pOgreHeadMat     = m_pOgreHeadEntity.GetSubEntity(1).GetMaterial();
            m_pOgreHeadMatHigh = m_pOgreHeadMat.Clone("OgreHeadMatHigh");
            ColourValue cvAmbinet = new Mogre.ColourValue(1, 0, 0);

            m_pOgreHeadMatHigh.GetTechnique(0).GetPass(0).Ambient = cvAmbinet;
            ColourValue cvDiffuse = new Mogre.ColourValue(1, 0, 0, 0);

            m_pOgreHeadMatHigh.GetTechnique(0).GetPass(0).Diffuse = cvDiffuse;

            physxScene.Simulate(0);
        }
        protected void drawLine(SceneNode p_Node, string lineName, Vector3 p_Point1, Vector3 p_Point2)
        {
            // create material (colour)
            MaterialPtr moMaterial = MaterialManager.Singleton.Create(lineName, "debugger");

            moMaterial.ReceiveShadows = false;
            moMaterial.GetTechnique(0).SetLightingEnabled(true);
            moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(0, 0, 1, 0);
            moMaterial.GetTechnique(0).GetPass(0).SetAmbient(0, 0, 1);
            moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(0, 0, 1);
            moMaterial.Dispose();  // dispose pointer, not the material


            // create line object
            ManualObject manOb = mSceneManager.CreateManualObject(lineName);

            manOb.Begin(lineName, RenderOperation.OperationTypes.OT_LINE_LIST);
            manOb.Position(p_Point1.x, p_Point1.y, p_Point1.z);
            manOb.Position(p_Point2.x, p_Point2.y, p_Point2.z);
            // ... maybe more points
            manOb.End();

            // create SceneNode and attach the line
            //            p_Node.Position = Vector3.ZERO;
            p_Node.AttachObject(manOb);
        }
Example #4
0
        public void StartBackground(string value, params object[] param)
        {
            var sceneManager = param[0] as SceneManager;

            MaterialManager.Singleton.Remove("Background");

            MaterialPtr material = MaterialManager.Singleton.Create("Background", "General");

            material.GetTechnique(0).GetPass(0).CreateTextureUnitState(value);
            material.GetTechnique(0).GetPass(0).DepthCheckEnabled = false;
            material.GetTechnique(0).GetPass(0).DepthWriteEnabled = false;
            material.GetTechnique(0).GetPass(0).LightingEnabled   = false;

            Rectangle2D rect = new Rectangle2D(true);

            rect.SetCorners(-1.0f, 1.0f, 1.0f, -1.0f);
            rect.SetMaterial("Background");

            rect.RenderQueueGroup = (byte)RenderQueueGroupID.RENDER_QUEUE_BACKGROUND;

            AxisAlignedBox aab = new AxisAlignedBox();

            aab.SetInfinite();
            rect.BoundingBox = aab;

            SceneNode node = sceneManager.RootSceneNode.CreateChildSceneNode(Guid.NewGuid().ToString());

            node.AttachObject(rect);
        }
Example #5
0
        public VideoTexture(SceneManager scm, float width, float height, string aviFileName)
        {
            AviManager aviMgr = new AviManager(aviFileName, true);

            Stream = aviMgr.GetVideoStream();

            TexturePtr VideoTexture = TextureManager.Singleton.CreateManual(
                "Video",
                ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                TextureType.TEX_TYPE_2D, Convert.ToUInt32(Stream.Width), Convert.ToUInt32(Stream.Height), 0, PixelFormat.PF_R8G8B8A8, (int)TextureUsage.TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
            MaterialPtr VideoMat = MaterialManager.Singleton.Create(
                "VideoMat", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            VideoMat.GetTechnique(0).GetPass(0).LightingEnabled = false;
            VideoMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("Video");

            PixelBuffer = VideoTexture.GetBuffer();

            screen         = scm.CreateManualObject("Screen");
            screen.Dynamic = true;
            screen.Begin("VideoMat", RenderOperation.OperationTypes.OT_TRIANGLE_LIST);

            screen.Position(0, 0, 0);
            screen.TextureCoord(0, 0);

            screen.Position(width, 0, 0);
            screen.TextureCoord(1, 0);

            screen.Position(width, height, 0);
            screen.TextureCoord(1, 1);

            screen.Triangle(0, 1, 2);

            screen.Position(0, 0, 0);
            screen.TextureCoord(0, 0);

            screen.Position(width, height, 0);
            screen.TextureCoord(1, 1);

            screen.Position(0, height, 0);
            screen.TextureCoord(0, 1);

            screen.Triangle(3, 4, 5);

            screen.End();

            SceneNode node = scm.RootSceneNode.CreateChildSceneNode();

            node.Position = new Vector3(0, 0, 0);
            node.AttachObject(screen);

            Stream.GetFrameOpen();
            FrameNum = 0;
        }
Example #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="timeSinceLastFrame"></param>
        public void Update(float timeSinceLastFrame)
        {
            if (!this.IsCreated)
            {
                return;
            }
            _dataManager.Update(timeSinceLastFrame);
            _geometryManager.Update(timeSinceLastFrame);
            using (MaterialPtr mat = (MaterialPtr)MaterialManager.Singleton.GetByName("SkyX_VolClouds")) {
                mat.GetTechnique(0).GetPass(0).GetFragmentProgramParameters().SetNamedConstant("uInterpolation", _dataManager.Interpolation);

                mat.GetTechnique(0).GetPass(0).GetFragmentProgramParameters().SetNamedConstant("uSunDirection", -_sunDirection);
            }
        }
Example #7
0
        private void mnuShowIcons_Click(object sender, EventArgs e)
        {
            MaterialPtr mat = MaterialManager.Singleton.GetByName("Flag", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            if (mnuShowIcons.Checked)
            {
                mat.GetTechnique(0).GetPass(0).GetTextureUnitState(0).SetAlphaOperation(LayerBlendOperationEx.LBX_SOURCE1, LayerBlendSource.LBS_MANUAL, LayerBlendSource.LBS_CURRENT, 0.4f);
            }
            else
            {
                mat.GetTechnique(0).GetPass(0).GetTextureUnitState(0).SetAlphaOperation(LayerBlendOperationEx.LBX_SOURCE1, LayerBlendSource.LBS_MANUAL, LayerBlendSource.LBS_CURRENT, 0.0f);
            }

            mRoot.RenderOneFrame();
        }
Example #8
0
        /// <summary>
        ///
        /// </summary>
        public void Create()
        {
            Remove();

            //Data manager
            this.DataManager = new DataManager(this);
            this.DataManager.Create(128, 128, 20);

            //Geometry manager
            this.GeometryManager = new GeometryManager(this, _height, _radius, _alpha, _beta, _numberOfBlocks, _na, _nb, _nc);
            this.GeometryManager.Create();
            using (MaterialPtr mat = (MaterialPtr)MaterialManager.Singleton.GetByName("SkyX_VolClouds")) {
                mat.GetTechnique(0).GetPass(0).GetVertexProgramParameters().SetNamedConstant("uRadius", _radius);
            }

            this.IsCreated = true;

            // Update MaterialPtr parameters
            this.SunColor       = _sunColor;
            this.AmbientColor   = _ambientColor;
            this.LightResponse  = _lightResponse;
            this.AmbientFactors = _ambientFactors;

            // Set current wheater
            int nforced = (_numberOfForcedUpdates == -1) ? 2 : _numberOfForcedUpdates;

            SetWeather(_weather.x, _weather.y, nforced);
        }
Example #9
0
        private void CreateLine(ManualObject mo, Vector3 origin, Vector3 final, int useMaterial, Vector4 color)
        {
            float lineWidth = 0.1f;

            RenderOperation.OperationTypes operation = RenderOperation.OperationTypes.OT_TRIANGLE_FAN;
            switch (useMaterial)
            {
            case 1:
                mo.Begin("SharpMap/Line3D_v1", operation);
                break;

            default:
                MaterialPtr material = MaterialManager.Singleton.CreateOrRetrieve("Test/ColourLines3d",
                                                                                  ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME).first;
                material.GetTechnique(0).GetPass(0).VertexColourTracking =
                    (int)TrackVertexColourEnum.TVC_AMBIENT;
                mo.Begin("Test/ColourLines3d", operation);

                break;
            }

            Vector3 delta = final - origin;

            delta = new Vector3(-delta.y, delta.x, delta.z).NormalisedCopy *lineWidth;
            mo.Position(origin);
            mo.Position(final);
            mo.Position(final + delta);
            mo.Position(origin + delta);
            //lines3d.TextureCoord((float)i / (float)pointsList.Count);

            ManualObject.ManualObjectSection section = lines3d.End();
            section.SetCustomParameter(constantColor, color);
        }
Example #10
0
        /// <summary>
        ///
        /// </summary>
        public void Update()
        {
            if (!this.IsCreated)
            {
                return;
            }

            float radius = this.SkyX.Camera.FarClipDistance * 0.95f;
            float size   = radius * this.MoonSize;

            this.MoonBillboard.CommonDirection = (this.SkyX.AtmosphereManager.SunDirection).NormalisedCopy.Perpendicular;

            Vector3 moonRelativePos = this.SkyX.AtmosphereManager.SunDirection *
                                      Utility.Cos(Utility.ASin((size / 2.0f) / radius)) * radius;

            this.MoonSceneNode.Position = this.SkyX.Camera.DerivedPosition + moonRelativePos;

            if (moonRelativePos.y < -size / 2)
            {
                this.MoonSceneNode.SetVisible(false);
            }
            else
            {
                //this.MoonSceneNode.IsVisible = true;
                this.MoonSceneNode.SetVisible(true);

                using (MaterialPtr mat = MaterialManager.Singleton.GetByName("SkyX_Moon")) {
                    //mat.GetTechnique(0).GetPass(0).VertexProgramParameters.SetNamedConstant("uSkydomeCenter", this.SkyX.Camera.DerivedPosition);
                    mat.GetTechnique(0).GetPass(0).GetVertexProgramParameters().SetNamedConstant("uSkydomeCenter", this.SkyX.Camera.DerivedPosition);
                }
            }
        }
Example #11
0
        private void setupModMenu()
        {
            MaterialPtr thumbMat = MaterialManager.Singleton.Create("ModThumbnail", "General");

            thumbMat.GetTechnique(0).GetPass(0).CreateTextureUnitState();
            MaterialPtr templateMat = MaterialManager.Singleton.GetByName("ModThumbnail");

            foreach (string itr in modThumb)
            {
                string name = "ModThumb" + (modThumbs.Count + 1).ToString();

                MaterialPtr newMat = templateMat.Clone(name);

                TextureUnitState tus = newMat.GetTechnique(0).GetPass(0).GetTextureUnitState(0);
                if (ResourceGroupManager.Singleton.ResourceExists("General", itr))
                {
                    tus.SetTextureName(itr);
                }
                else
                {
                    tus.SetTextureName("thumb_error.png");
                }

                BorderPanelOverlayElement bp = (BorderPanelOverlayElement)
                                               OverlayManager.Singleton.CreateOverlayElementFromTemplate("SdkTrays/Picture", "BorderPanel", (name));


                bp.HorizontalAlignment = (GuiHorizontalAlignment.GHA_RIGHT);
                bp.VerticalAlignment   = (GuiVerticalAlignment.GVA_CENTER);
                bp.MaterialName        = (name);
                GameManager.Instance.trayMgr.getTraysLayer().Add2D(bp);

                modThumbs.Add(bp);
            }
        }
Example #12
0
        protected unsafe void setupVideoGraphicsObject()
        {
            this.mCubeTexture = TextureManager.Singleton.CreateManual(
                "MyCubeTexture",
                ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                TextureType.TEX_TYPE_2D,
                (uint)this.TexWidth,
                (uint)this.TexHeight,
                0,
                Mogre.PixelFormat.PF_A8R8G8B8);

            MaterialPtr inMat = MaterialManager.Singleton.Create("MyCubeMat", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            inMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("MyCubeTexture");
            mCubeEntity.SetMaterialName("MyCubeMat");

            // draw bitmap to texture
            HardwarePixelBufferSharedPtr texBuffer = this.mCubeTexture.GetBuffer();

            texBuffer.Lock(HardwareBuffer.LockOptions.HBL_DISCARD);
            PixelBox pb = texBuffer.CurrentLock;

            using (Bitmap bm = new Bitmap(
                       (int)this.mCubeTexture.Width,
                       (int)this.mCubeTexture.Height,
                       (int)((this.mCubeTexture.Width * 4) + (pb.RowSkip * 4)),
                       System.Drawing.Imaging.PixelFormat.Format32bppArgb,
                       pb.data))
            {
                mVideoGraphics = Graphics.FromImage(bm);
            }

            texBuffer.Unlock();
            texBuffer.Dispose();
        }
        protected override void CreateScene()
        {
            mSceneMgr.AmbientLight = new ColourValue(1, 1, 1);
            //Entity ent = mSceneMgr.CreateEntity("Head", "ogrehead.mesh");
            //SceneNode node = mSceneMgr.RootSceneNode.CreateChildSceneNode("HeadNode");
            //node.AttachObject(ent);
            MaterialPtr      mat  = MaterialManager.Singleton.Create("BoxColor", "General", true);
            Technique        tech = mat.GetTechnique(0);
            Pass             pass = tech.GetPass(0);
            TextureUnitState tex  = pass.CreateTextureUnitState();

            tex.SetTextureName("sphax.jpg", TextureType.TEX_TYPE_2D);
            tex.NumMipmaps        = 0;
            tex.TextureAnisotropy = 0;
            tex.SetTextureFiltering(FilterOptions.FO_POINT, FilterOptions.FO_POINT, FilterOptions.FO_POINT);
            //pass.DepthWriteEnabled=false;
            //pass.SetSceneBlending(SceneBlendType.SBT_TRANSPARENT_ALPHA);
            //pass.CullingMode = CullingMode.CULL_NONE;
            //mCamMan = new Tutorials.CameraMan(mCamera,mc);
            //mCameraMan = null;
            mCamera.SetPosition((float)mc.x, (float)mc.y, (float)mc.z);
            mCamera.Pitch(new Degree(mc.pitch).ValueRadians);
            mCamera.Yaw(new Degree(mc.yaw).ValueRadians);
            oldCamPos = mCamera.Position;
        }
Example #14
0
        public void AddHydraxDepthTechnique(String materialName)
        {
            if (hydrax == null || !hydrax.IsCreated)
            {
                return;
            }

            MaterialPtr m = MaterialManager.Singleton.GetByName(materialName);

            if (m != null && m.GetTechnique("_Hydrax_Depth_Technique") == null)
            {
                hydraxDepthMaterialsMap[materialName] = ((MaterialPtr)m).NumTechniques;
                hydraxDepthMaterials.Add(materialName);

                Technique t = m.CreateTechnique();

                hydrax.MaterialManager.AddDepthTechnique(t);

                m = null;
            }

            foreach (Technique t in hydrax.MaterialManager.DepthTechniques)
            {
                t.SetFog(true, FogMode.FOG_NONE);
            }
        }
Example #15
0
        // Just override the mandatory create scene method
        public override void CreateScene()
        {
            // Set ambient light
            sceneMgr.AmbientLight = new ColourValue(0.5f, 0.5f, 0.5f);

            // Create a point light
            Light l = sceneMgr.CreateLight("MainLight");

            // Accept default settings: point light, white diffuse, just set position
            // NB I could attach the light to a SceneNode if I wanted it to move automatically with
            //  other objects, but I don't
            l.Position = new Vector3(20, 80, 50);

            createScalingPlane();
            createScrollingKnot();
            createWateryPlane();

            // Set up a material for the skydome
            MaterialPtr skyMat = MaterialManager.Singleton.Create("SkyMat",
                                                                  ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            // Perform no dynamic lighting on the sky
            skyMat.SetLightingEnabled(false);
            // Use a cloudy sky
            TextureUnitState t = skyMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("clouds.jpg");

            // Scroll the clouds
            t.SetScrollAnimation(0.15f, 0f);

            // System will automatically set no depth write

            // Create a skydome
            sceneMgr.SetSkyDome(true, "SkyMat", -5, 2);
        }
Example #16
0
        private void setMaterialTexture(Entity p_Entity)
        {
            MaterialPtr inMat = MaterialManager.Singleton.Create("MyCubeMat", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            inMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("MyCubeTexture");
            mCubeEntity.SetMaterialName("MyCubeMat");
        }
Example #17
0
        public override void CreateScene()
        {
            // Set some camera params
            camera.FarClipDistance  = 30000;
            camera.NearClipDistance = 20;

            camera.SetPosition(20000, 500, 20000);
            camera.SetDirection(1, 0, 0);

            // Create our text area for display SkyX parameters
            CreateTextArea();

            manager = new SkyManager(base.sceneMgr, base.camera);
            manager.Create();

            // Add our ground atmospheric scattering pass to terrain material
            MaterialPtr material = MaterialManager.Singleton.GetByName(TerrainMaterialName);

            manager.GPUManager.AddGroundPass(material.GetTechnique(0).CreatePass(), 5000, SceneBlendType.SBT_TRANSPARENT_COLOUR);

            // Create our terrain
            sceneMgr.SetWorldGeometry("Terrain.cfg");

            // Add a basic cloud layer
            manager.CloudsManager.Add(new CloudLayer.LayerOptions());

            //Add frame evnet
            root.FrameStarted += new FrameListener.FrameStartedHandler(FrameStarted);
        }
Example #18
0
        public override void InjectMousePressed(MouseEvent arg, MouseButtonID id)
        {
            base.InjectMousePressed(arg, id);
            if (id == MouseButtonID.MB_Right)
            {
                if (state == EditState.Free)
                {
                    editor.HidePivot();
                    return;
                }
                MaterialPtr material = currentSelectedEnt.GetSubEntity(0).GetMaterial();
                material.GetTechnique(0).SetAmbient(0, 0, 0);
                currentSelectedEnt.GetSubEntity(0).SetMaterial(material);

                state = EditState.Free;
                currentSelectedEnt.ParentSceneNode.ShowBoundingBox = false;
                currentSelectedEnt = null;
                editor.HidePivot();
                operation = EditOperation.None;
            }
            else if (id == MouseButtonID.MB_Left)
            {
                Ray ray   = UIManager.Instance.GetCursorRay(editor.Map.Camera);
                var query = editor.Map.SceneManager.CreateRayQuery(ray);
                RaySceneQueryResult result = query.Execute();
                foreach (var sResult in result)
                {
                    if (sResult.movable != null &&
                        (sResult.movable.Name.StartsWith("SCENE_OBJECT") || sResult.movable.Name.StartsWith("AIMESH")))
                    {
                        //High light the object
                        var         ent      = editor.Map.SceneManager.GetEntity(sResult.movable.Name);
                        MaterialPtr material = ent.GetSubEntity(0).GetMaterial();
                        ColourValue cv       = new ColourValue(1, 0, 0);
                        material.GetTechnique(0).SetAmbient(cv);
                        ColourValue cv2 = new ColourValue(1, 0, 0);
                        material.GetTechnique(0).SetDiffuse(cv2);
                        ent.GetSubEntity(0).SetMaterial(material);
                        ent.ParentSceneNode.ShowBoundingBox = true;
                        currentSelectedEnt = ent;
                        state = EditState.Edit;
                        Mogre.Vector3 entCenterPos = ent.GetWorldBoundingBox().Center;
                        editor.ShowPivotAtPosition(entCenterPos);
                    }
                }
            }
        }
Example #19
0
 /// <summary>
 /// Make this object opaque
 /// Warning: assumes the Diffuse value has no opacity set!
 /// </summary>
 public void Unghost()
 {
     if (isGhosted)
     {
         foreach (Entity e in this.entities)
         {
             MaterialPtr eMat = e.GetSubEntity(0).GetMaterial();
             eMat.GetTechnique(0).GetPass(0).SetSceneBlending(SceneBlendType.SBT_REPLACE);
             eMat.GetTechnique(0).GetPass(0).DepthWriteEnabled = true;
             //ColourValue c = eMat.GetTechnique(0).GetPass(0).Diffuse;
             //eMat.GetTechnique(0).GetPass(0).SetDiffuse(c.r, c.g, c.b, 1.0f);
             e.GetSubEntity(0).SetMaterial(eMat);
             e.CastShadows = true;
         }
         isGhosted = false;
     }
 }
Example #20
0
        private string CreateTexture(string texture)
        {
            string matName;

            if (!string.IsNullOrEmpty(texture))
            {
                matName = texture.Substring(0, texture.Length - texture.IndexOf('.'));
            }
            else
            {
                matName = "NoMaterial";
            }
            materialPtr = MaterialManager.Singleton.Create(matName, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            materialPtr.GetTechnique(0).GetPass(0).SetSceneBlending(SceneBlendType.SBT_TRANSPARENT_ALPHA);
            materialPtr.GetTechnique(0).GetPass(0).CreateTextureUnitState().SetTextureName(texture);
            return(matName);
        }
Example #21
0
        //创建场景
        private void CreateScene(int width, int height, string filename)
        {
            string planename = Guid.NewGuid().ToString("N");
            // 地面的法线方向。可以决定地面的朝向,
            Plane p;

            p.normal = Vector3.UNIT_Z;
            p.d      = 0;
            //判断地面模型是否已经创建,主要是处理新建场景后,关闭文档,在次打开时,模型已和纹理材质已创建,在次创建就会报错,在此做判断
            if (!MeshManager.Singleton.ResourceExists(planename))
            {
                //创建场景地面模型,通过指定的长和宽
                MeshManager.Singleton.CreatePlane(planename, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, p, width, height, 20, 20, true, 1, 1F, 1F, Vector3.UNIT_Y);
                //同上面
                if (!TextureManager.Singleton.ResourceExists(filename))
                {
                    //载入纹理
                    TexturePtr textureptr = TextureManager.Singleton.Load(filename, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
                    //创建材质
                    MaterialPtr      materialptr = MaterialManager.Singleton.Load(filename, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
                    TextureUnitState state       = materialptr.GetTechnique(0).GetPass(0).CreateTextureUnitState(filename);
                    //设置纹理的寻址模式,如果不设置。有可能在结边的时候出现缝隙
                    state.SetTextureAddressingMode(TextureUnitState.TextureAddressingMode.TAM_MIRROR);
                    //材质相应设置,可参见API文档
                    materialptr.GetTechnique(0).GetPass(0).DepthWriteEnabled = false;
                    materialptr.GetTechnique(0).GetPass(0).DepthFunction     = CompareFunction.CMPF_LESS_EQUAL;
                }
            }
            EsdSceneManager.Singleton.MaterialPtr = MaterialManager.Singleton.GetByName(filename);
            Entity ent = EsdSceneManager.Singleton.SceneManager.CreateEntity("floor", planename);

            EsdSceneManager.Singleton.FloorNode = EsdSceneManager.Singleton.SceneManager.RootSceneNode.CreateChildSceneNode();
            EsdSceneManager.Singleton.FloorNode.AttachObject(ent);
            //设计材质
            ent.SetMaterialName(filename);
            //保存当前场景状态。
            EsdSceneManager.Singleton.ModelDataManage.modelEntry.场景地面图片 = filename;
            EsdSceneManager.Singleton.ModelDataManage.modelEntry.场景宽    = width;
            EsdSceneManager.Singleton.ModelDataManage.modelEntry.场景高    = height;
            EsdSceneManager.Singleton.ModelDataManage.modelEntry.模型名    = planename;

            //开始编辑标志
            EsdSceneManager.Singleton.IsStarEdit = true;
            EsdSceneManager.Singleton.OgreImage.UpdataCamera();
        }
Example #22
0
        public static string CreateColoredMaterial(float r, float g, float b, string name = "")
        {
            if (name == "")
            {
                name = Guid.NewGuid().ToString();
            }

            MaterialPtr moMaterial = MaterialManager.Singleton.Create(name, RESOURCE_GROUP_NAME);

            moMaterial.ReceiveShadows = false;
            moMaterial.GetTechnique(0).SetLightingEnabled(true);
            moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(r, g, b, 0);
            moMaterial.GetTechnique(0).GetPass(0).SetAmbient(r, g, b);
            moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(r, g, b);
            moMaterial.Dispose();  // dispose pointer, not the material

            return(name);
        }
        public static MeshPtr makeTetra(string name, string matname)
        {
            MeshBuilderHelper mbh    = new MeshBuilderHelper(name, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, false, 0, 4);
            UInt32            offPos = mbh.AddElement(VertexElementType.VET_FLOAT3,
                                                      VertexElementSemantic.VES_POSITION).Offset;
            UInt32 offNorm = mbh.AddElement(VertexElementType.VET_FLOAT3,
                                            VertexElementSemantic.VES_NORMAL).Offset;
            UInt32 offUV = mbh.AddElement(VertexElementType.VET_FLOAT2,
                                          VertexElementSemantic.VES_TEXTURE_COORDINATES).Offset;

            mbh.CreateVertexBuffer(4, HardwareBuffer.Usage.HBU_STATIC_WRITE_ONLY);
            int scale = 10;
            // calculate corners of tetrahedron (with point of origin in middle of volume)
            Single mbot = scale * 0.2f;                      // distance middle to bottom
            Single mtop = scale * 0.62f;                     // distance middle to top
            Single mf   = scale * 0.289f;                    // distance middle to front
            Single mb   = scale * 0.577f;                    // distance middle to back
            Single mlr  = scale * 0.5f;                      // distance middle to left right

            Mogre.Vector3[] corners = new Mogre.Vector3[4];  // corners
            //               width / height / depth
            corners[0] = new Mogre.Vector3(-mlr, -mbot, mf); // left bottom front
            corners[1] = new Mogre.Vector3(mlr, -mbot, mf);  // right bottom front
            corners[2] = new Mogre.Vector3(0, -mbot, -mb);   // (middle) bottom back
            corners[3] = new Mogre.Vector3(0, mtop, 0);      // (middle) top (middle)

            for (int i = 0; i < 4; i++)
            {
                mbh.SetVertFloat((uint)i, offPos, corners[i].x, corners[i].y, corners[i].z);
                mbh.SetVertFloat((uint)i, offNorm, corners[i].NormalisedCopy.x, corners[i].NormalisedCopy.y, corners[i].NormalisedCopy.z);
                mbh.SetVertFloat((uint)i, offUV, 0f, 0f);
            }
            mbh.CreateIndexBuffer(4, HardwareIndexBuffer.IndexType.IT_16BIT,
                                  HardwareBuffer.Usage.HBU_STATIC_WRITE_ONLY);

            mbh.SetIndex16bit(0, (UInt16)0, (UInt16)1, (UInt16)2);
            mbh.SetIndex16bit(1, (UInt16)0, (UInt16)1, (UInt16)3);
            mbh.SetIndex16bit(2, (UInt16)0, (UInt16)2, (UInt16)3);
            mbh.SetIndex16bit(3, (UInt16)1, (UInt16)2, (UInt16)3);

            MaterialPtr material = MaterialManager.Singleton.Create("Test/ColourTest",
                                                                    ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            material.GetTechnique(0).GetPass(0).VertexColourTracking =
                (int)TrackVertexColourEnum.TVC_AMBIENT;
            material.SetCullingMode(CullingMode.CULL_NONE);
            MeshPtr m = mbh.Load("Test/ColourTest");

            // MeshPtr m = mbh.Load();
            m._setBounds(new AxisAlignedBox(0.0f, 0.0f, 0.0f, scale, scale, scale), false);
            m._setBoundingSphereRadius((float)System.Math.Sqrt(scale * scale + scale * scale));

            // the original code was missing this line:
            m._setBounds(new AxisAlignedBox(new Mogre.Vector3(-scale, -scale, -scale), new Mogre.Vector3(scale, scale, scale)), false);
            m._setBoundingSphereRadius(scale);
            return(m);
        }
Example #24
0
        unsafe private void NotifyMaterialSetup(uint pass_id, MaterialPtr mat)
        {
            // Prepare the fragment params offsets
            switch (pass_id)
            {
            //case 994: // rt_lum4
            case 993:     // rt_lum3
            case 992:     // rt_lum2
            case 991:     // rt_lum1
            case 990:     // rt_lum0
                break;

            case 800:     // rt_brightpass
                break;

            case 701:     // rt_bloom1
            {
                // horizontal bloom
                mat.Load();
                GpuProgramParametersSharedPtr fparams =
                    mat.GetBestTechnique().GetPass(0).GetFragmentProgramParameters();
                String progName = mat.GetBestTechnique().GetPass(0).FragmentProgramName;
                fixed(float *p_mBloomTexOffsetsHorz = &mBloomTexOffsetsHorz[0, 0])
                {
                    fparams.SetNamedConstant("sampleOffsets", p_mBloomTexOffsetsHorz, 15);
                }

                fixed(float *p_mBloomTexWeights = &mBloomTexWeights[0, 0])
                {
                    fparams.SetNamedConstant("sampleWeights", p_mBloomTexWeights, 15);
                }

                break;
            }

            case 700:     // rt_bloom0
            {
                // vertical bloom
                mat.Load();
                GpuProgramParametersSharedPtr fparams =
                    mat.GetTechnique(0).GetPass(0).GetFragmentProgramParameters();
                String progName = mat.GetBestTechnique().GetPass(0).FragmentProgramName;
                fixed(float *p_mBloomTexOffsetsVert = &mBloomTexOffsetsVert[0, 0])
                {
                    fparams.SetNamedConstant("sampleOffsets", p_mBloomTexOffsetsVert, 15);
                }

                fixed(float *p_mBloomTexWeights = &mBloomTexWeights[0, 0])
                {
                    fparams.SetNamedConstant("sampleWeights", p_mBloomTexWeights, 15);
                }

                break;
            }
            }
        }
Example #25
0
        private void createMaterial(string name, System.Drawing.Image img)
        {
            TexturePtr tex = TextureManager.Singleton.Create(name, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, true);

            tex.LoadImage(SystemtoMogreImage(img));

            MaterialPtr mat = MaterialManager.Singleton.GetByName(name, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            if (mat == null)
            {
                mat = MaterialManager.Singleton.Create(name, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            }
            mat.CreateTechnique().CreatePass();
            mat.GetTechnique(0).GetPass(0).CreateTextureUnitState(name);
            mat.GetTechnique(0).GetPass(0).LightingEnabled = false;
            mat.GetTechnique(0).GetPass(0).CullingMode     = CullingMode.CULL_NONE;
            mat.GetTechnique(0).GetPass(0).PolygonMode     = PolygonMode.PM_SOLID;
            mat.GetTechnique(0).GetPass(0).SetSceneBlending(SceneBlendType.SBT_TRANSPARENT_ALPHA);
        }
Example #26
0
 /// <summary>
 /// Register all
 /// </summary>
 public void RegisterAll()
 {
     for (int k = 0; k < _cloudLayers.Count; k++)
     {
         using (MaterialPtr mat = (MaterialPtr)MaterialManager.Singleton.GetByName(this.SkyX.GpuManager.SkydomeMaterialName)){
             _cloudLayers[k].RegisterCloudLayer(mat.GetTechnique(0).CreatePass());
             mat.Reload();
         }
     }
 }
Example #27
0
 /// <summary>
 /// This method applies a texture map to the Cube
 /// </summary>
 private void ManualObjMat()
 {
     using (MaterialPtr manualObjMat = MaterialManager.Singleton.Create("floor_mat", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME))// Creates a new Material
     {
         using (TextureUnitState manualObjTexture =
                    manualObjMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("floor.jpg")) // Sets the texture for the material
         {
             manualObjEntity.SetMaterialName("floor_mat");                                       // Applies the material to the entity
         }
     }
 }
Example #28
0
 private void CubeMaterial()
 {
     using (MaterialPtr cubeMat = MaterialManager.Singleton.Create("groundMaterial",
                                                                   ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME)) // Creates a new Material
     {
         using (TextureUnitState cubeTexture =
                    cubeMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("Dirt.jpg")) // Sets the texture for the material
         {
             cubeEntity.SetMaterialName("groundMaterial");                                 // Applies the material to the entity
         }
     }
 }
Example #29
0
 public void RemoveHydraxDepthTechniques()
 {
     foreach (string material in hydraxDepthMaterials)
     {
         MaterialPtr m = MaterialManager.Singleton.GetByName(material);
         if (m != null && m.GetTechnique("_Hydrax_Depth_Technique") != null)
         {
             m.RemoveTechnique(hydraxDepthMaterialsMap[material]);
             m = null;
         }
     }
 }
Example #30
0
 //public void SetPosition(Vector3 position)
 //{
 //    //cubeNode.Position = position;
 //    //physObj.Position = position;
 //}
 private void CubeMaterial()
 {
     using (MaterialPtr cubeMat = MaterialManager.Singleton.Create("Cube",
                                                                   ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME))
     {
         using (TextureUnitState fieldTexture =
                    cubeMat.GetTechnique(0).GetPass(0).CreateTextureUnitState("Dirt.jpg"))
         {
             ///cube.SetMaterialName("Quad", "Cube");
         }
     }
 }
Example #31
0
 private void SetMaterialFragmentParameter(MaterialPtr mat, ushort passIndex, string constantName, ColourValue colour)
 {
     var ps = mat.GetTechnique(0).GetPass(passIndex).GetFragmentProgramParameters();
         ps.SetNamedConstant(constantName, colour);
     mat.GetTechnique(0).GetPass(passIndex).SetFragmentProgramParameters(ps);
 }
Example #32
0
        public void InitMogre()
        {
            //-----------------------------------------------------
            // 1 enter ogre
            //-----------------------------------------------------
            root = new Root();

            //-----------------------------------------------------
            // 2 configure resource paths
            //-----------------------------------------------------
            ConfigFile cf = new ConfigFile();
            cf.Load("resources.cfg", "\t:=", true);

            // Go through all sections & settings in the file
            ConfigFile.SectionIterator seci = cf.GetSectionIterator();

            String secName, typeName, archName;

            // Normally we would use the foreach syntax, which enumerates the values, but in this case we need CurrentKey too;
            while (seci.MoveNext())
            {
                secName = seci.CurrentKey;
                ConfigFile.SettingsMultiMap settings = seci.Current;
                foreach (KeyValuePair<string, string> pair in settings)
                {
                    typeName = pair.Key;
                    archName = pair.Value;
                    ResourceGroupManager.Singleton.AddResourceLocation(archName, typeName, secName);
                }
            }

            //-----------------------------------------------------
            // 3 Configures the application and creates the window
            //-----------------------------------------------------
            bool foundit = false;
            foreach (RenderSystem rs in root.GetAvailableRenderers())
            {
                root.RenderSystem = rs;
                String rname = root.RenderSystem.Name;
                if (rname == "Direct3D9 Rendering Subsystem")
                {
                    foundit = true;
                    break;
                }
            }

            if (!foundit)
                return; //we didn't find it... Raise exception?

            //we found it, we might as well use it!
            root.RenderSystem.SetConfigOption("Full Screen", "No");
            root.RenderSystem.SetConfigOption("Video Mode", "640 x 480 @ 32-bit colour");

            root.Initialise(false);
            NameValuePairList misc = new NameValuePairList();
            misc["externalWindowHandle"] = hWnd.ToString();
            window = root.CreateRenderWindow("Simple Mogre Form Window", 0, 0, false, misc);
            ResourceGroupManager.Singleton.InitialiseAllResourceGroups();

            //-----------------------------------------------------
            // 4 Create the SceneManager
            //
            //		ST_GENERIC = octree
            //		ST_EXTERIOR_CLOSE = simple terrain
            //		ST_EXTERIOR_FAR = nature terrain (depreciated)
            //		ST_EXTERIOR_REAL_FAR = paging landscape
            //		ST_INTERIOR = Quake3 BSP
            //-----------------------------------------------------
            sceneMgr = root.CreateSceneManager(SceneType.ST_GENERIC, "SceneMgr");
            sceneMgr.AmbientLight = new ColourValue(1f, 1f, 1f);

            //-----------------------------------------------------
            // 5 Create the camera
            //-----------------------------------------------------
            camera = sceneMgr.CreateCamera("SimpleCamera");
            camera.Position = new Vector3(400f, 0f, 0f);
            // Look back along -Z
            camera.LookAt(new Vector3(-1f, 0f, 0f));
            camera.NearClipDistance = 5;

            viewport = window.AddViewport(camera);
            viewport.BackgroundColour = new ColourValue(0.0f, 0.0f, 0.0f, 1.0f);

            material = MaterialManager.Singleton.Create("front", "General");
            material.GetTechnique(0).GetPass(0).CreateTextureUnitState("snow3.jpg");
            material = MaterialManager.Singleton.Create("other", "General");
            material.GetTechnique(0).GetPass(0).CreateTextureUnitState("snow.jpg");
            material = MaterialManager.Singleton.Create("back", "General");
            material.GetTechnique(0).GetPass(0).CreateTextureUnitState("back2.jpg");

            Vector3 moveVector3 = new Vector3(0f,-60f,110f);
            for (int i = 0; i < cubeCount; i++)
            {
                Cube cube = new Cube();
                cube.CubeName = "cube" + i.ToString();
                cube.BuildCube("front", ref sceneMgr);

                ManualObject manual = sceneMgr.GetManualObject(cube.CubeName);
                manual.ConvertToMesh("cubeMesh"+i.ToString());
                Entity ent = sceneMgr.CreateEntity("box"+i.ToString(), "cubeMesh"+i.ToString());
                SceneNode node = sceneMgr.RootSceneNode.CreateChildSceneNode("boxNode"+i.ToString());
                ent.CastShadows = true;
                node.AttachObject(ent);
                float y = i * (Cube.cubeHeight + 10) + moveVector3.y;
                node.Position = new Vector3(0f, y, moveVector3.z);
            }

            Plane plane = new Plane();
            plane.BuildPlane("back",ref sceneMgr);
            ManualObject manualPlane = sceneMgr.GetManualObject(plane.PlaneName);
            manualPlane.ConvertToMesh("planeMesh");
            Entity planeEntity = sceneMgr.CreateEntity("planeEntity", "planeMesh");
            SceneNode planeNode = sceneMgr.RootSceneNode.CreateChildSceneNode("planeNode");
            planeNode.AttachObject(planeEntity);
        }
Example #33
0
        private unsafe void NotifyMaterialSetup(uint pass_id, MaterialPtr mat)
        {
            // Prepare the fragment params offsets
            switch (pass_id)
            {
                //case 994: // rt_lum4
                case 993: // rt_lum3
                case 992: // rt_lum2
                case 991: // rt_lum1
                case 990: // rt_lum0
                    break;
                case 800: // rt_brightpass
                    break;
                case 701: // rt_bloom1
                    {
                        // horizontal bloom
                        mat.Load();
                        GpuProgramParametersSharedPtr fparams =
                            mat.GetBestTechnique().GetPass(0).GetFragmentProgramParameters();
                        String progName = mat.GetBestTechnique().GetPass(0).FragmentProgramName;
                        fixed (float* p_mBloomTexOffsetsHorz = &mBloomTexOffsetsHorz[0, 0])
                        {
                            fparams.SetNamedConstant("sampleOffsets", p_mBloomTexOffsetsHorz, 15);
                        }
                        fixed (float* p_mBloomTexWeights = &mBloomTexWeights[0, 0])
                        {
                            fparams.SetNamedConstant("sampleWeights", p_mBloomTexWeights, 15);
                        }

                        break;
                    }
                case 700: // rt_bloom0
                    {
                        // vertical bloom
                        mat.Load();
                        GpuProgramParametersSharedPtr fparams =
                            mat.GetTechnique(0).GetPass(0).GetFragmentProgramParameters();
                        String progName = mat.GetBestTechnique().GetPass(0).FragmentProgramName;
                        fixed (float* p_mBloomTexOffsetsVert = &mBloomTexOffsetsVert[0, 0])
                        {
                            fparams.SetNamedConstant("sampleOffsets", p_mBloomTexOffsetsVert, 15);
                        }
                        fixed (float* p_mBloomTexWeights = &mBloomTexWeights[0, 0])
                        {
                            fparams.SetNamedConstant("sampleWeights", p_mBloomTexWeights, 15);
                        }

                        break;
                    }
            }
        }