public void Dispose() { fixedFunctionTextured.Dispose(); skeletonWindow.Dispose(); animationWindow.Dispose(); customParameters.Dispose(); }
protected void drawLine(SceneNode p_Node, string lineName, Vector3 p_Point1, Vector3 p_Point2) { // create material (colour) MaterialPtr moMaterial = MaterialManager.Singleton.Create(lineName, "debugger"); moMaterial.ReceiveShadows = false; moMaterial.GetTechnique(0).SetLightingEnabled(true); moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(0, 0, 1, 0); moMaterial.GetTechnique(0).GetPass(0).SetAmbient(0, 0, 1); moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(0, 0, 1); moMaterial.Dispose(); // dispose pointer, not the material // create line object ManualObject manOb = mSceneManager.CreateManualObject(lineName); manOb.Begin(lineName, RenderOperation.OperationTypes.OT_LINE_LIST); manOb.Position(p_Point1.x, p_Point1.y, p_Point1.z); manOb.Position(p_Point2.x, p_Point2.y, p_Point2.z); // ... maybe more points manOb.End(); // create SceneNode and attach the line // p_Node.Position = Vector3.ZERO; p_Node.AttachObject(manOb); }
public void Dispose() { Material.Dispose(); _tech.Dispose(); Pass.Dispose(); VertexShader.Dispose(); PixelShader.Dispose(); MatToProg.Remove(Material.Target); }
/// <summary> /// Shut down the state /// </summary> public override void Shutdown() { CompositorManager.Singleton.RemoveAll(); CompositorManager.Singleton.UnloadAll(); CompositorManager.Singleton.Dispose(); CityManager.DisposeAll(); scratchZoneMaterial.Unload(); scratchZoneMaterial.Dispose(); }
public void Dispose() { if (material != null) { material.Dispose(); material = null; } if (root != null) { root.Dispose(); root = null; } }
public void Dispose() { Stream.GetFrameClose(); PixelBuffer.Dispose(); screen.Dispose(); videoMat.Dispose(); videoTex.Dispose(); videoTex = null; videoMat = null; screen = null; PixelBuffer = null; FrameNum = 0; }
public static string CreateColoredMaterial(float r, float g, float b, string name = "") { if (name == "") { name = Guid.NewGuid().ToString(); } MaterialPtr moMaterial = MaterialManager.Singleton.Create(name, RESOURCE_GROUP_NAME); moMaterial.ReceiveShadows = false; moMaterial.GetTechnique(0).SetLightingEnabled(true); moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(r, g, b, 0); moMaterial.GetTechnique(0).GetPass(0).SetAmbient(r, g, b); moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(r, g, b); moMaterial.Dispose(); // dispose pointer, not the material return(name); }
public void Dispose() { if (material != null) { material.Dispose(); material = null; } if (root != null) { sceneMgr.DestroyQuery(raySceneQuery); raySceneQuery = null; root.Dispose(); root = null; camera = null; sceneMgr = null; viewport = null; window = null; hWnd = (IntPtr)0; } }
private void delPluginSphere(string pluginName) { OgreWindow.Instance.pause(); try { MaterialPtr ptrMat = MaterialManager.Singleton.GetByName(sphereNamePrefix + "_SphereMaterial_" + pluginName); ptrMat.Unload(); MaterialManager.Singleton.Remove(ptrMat.Handle); ptrMat.Dispose(); MeshPtr ptrMesh = MeshManager.Singleton.GetByName(sphereNamePrefix + "_SphereMesh_" + pluginName); ptrMesh.Unload(); MeshManager.Singleton.Remove(ptrMesh.Handle); ptrMesh.Dispose(); OgreWindow.Instance.mSceneMgr.DestroyEntity(sphereNamePrefix + "_SphereEntity_" + pluginName); OgreWindow.Instance.mSceneMgr.DestroySceneNode(sphereNamePrefix + "_SphereSceneNode_" + pluginName); } catch (Exception ex) { log("error deleting plugin sphere: " + ex.ToString()); } OgreWindow.Instance.unpause(); }
ManualObject CreateGrid(SceneManager theSceneMng, float theWidth, float theStep, string theName) { float halfW = theWidth / 2f; // create material (colour) MaterialPtr moMaterial = MaterialManager.Singleton.Create("line_material", "General"); moMaterial.ReceiveShadows = false; moMaterial.GetTechnique(0).SetLightingEnabled(true); moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(0.1f, 0.1f, 0.1f, 0); moMaterial.GetTechnique(0).GetPass(0).SetAmbient(0.1f, 0.1f, 0.1f); moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(0.1f, 0.1f, 0.1f); moMaterial.Dispose(); // dispose pointer, not the material // create line object ManualObject manOb = theSceneMng.CreateManualObject("line_" + theName); // X lines for (float x = -halfW; x <= halfW; x += theStep) { // draw line manOb.Begin("line_material", RenderOperation.OperationTypes.OT_LINE_LIST); manOb.Position(x, 0, -halfW); manOb.Position(x, 0, halfW); manOb.End(); } // Z lines for (float z = -halfW; z <= halfW; z += theStep) { // draw line manOb.Begin("line_material", RenderOperation.OperationTypes.OT_LINE_LIST); manOb.Position(-halfW, 0, z); manOb.Position(halfW, 0, z); manOb.End(); } return(manOb); }
public void DisposeCachedMaterials() { plotMaterial.Unload(); plotMaterial.Dispose(); }
public void Dispose() { Material.Dispose(); Heightmap.Dispose(); }
static void Main(string[] args) { bool DebugMode = false; Engine.Singleton.Initialise(); //MENUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUu SubMenu MainMenu = new SubMenu(); SubMenu Continue = new SubMenu(); SubMenu NewGame = new SubMenu(); SubMenu LoadGame = new SubMenu(); SubMenu SaveGame = new SubMenu(); SubMenu Options = new SubMenu(); SubMenu Credits = new SubMenu(); SubMenu End = new SubMenu(); MainMenu.MenuName = "MENU"; MainMenu.AddSub(NewGame); MainMenu.AddSub(Continue); MainMenu.AddSub(LoadGame); MainMenu.AddSub(SaveGame); MainMenu.AddSub(Options); //MainMenu.AddSub(Credits); MainMenu.AddSub(End); Continue.MenuName = "Kontynuuj"; Continue.Ending = true; Continue.Enabled = false; Continue.Parent = MainMenu; Continue.AddAction(ContinueGame); NewGame.Ending = true; NewGame.MenuName = "Nowa gra"; NewGame.Parent = MainMenu; NewGame.AddAction(New); LoadGame.MenuName = "Laduj gre"; LoadGame.Enabled = false; LoadGame.Parent = MainMenu; SaveGame.MenuName = "Zapisz gre"; SaveGame.Enabled = false; SaveGame.Parent = MainMenu; Options.MenuName = "Opcje"; Options.Enabled = false; Options.Parent = MainMenu; Credits.MenuName = "Autorzy"; Credits.Enabled = false; Credits.Parent = MainMenu; End.MenuName = "Koniec"; End.Enabled = true; End.Parent = MainMenu; End.Ending = true; //CZASEM BYWA, ZE END NIE JEST ENDING .... POZDRO RABIS End.AddAction(Exit); Engine.Singleton.Menu = MainMenu; Engine.Singleton.HumanController.SwitchState(HumanController.HumanControllerState.MENU); //KONIEC MENUUUUUUUUUUUUUUUUUUUUUUUUUUUu Engine.Singleton.SoundManager.BGMPlaylist.Add("title.mp3"); Engine.Singleton.SoundManager.BGMPlaylist.Add("Folk Round.mp3"); Engine.Singleton.SoundManager.BGMPlaylist.Add("Achaidh Cheide.mp3"); Engine.Singleton.SoundManager.BGMPlaylist.Add("Thatched Villagers.mp3"); Engine.Singleton.SoundManager.PlayBGM(); Light light = Engine.Singleton.SceneManager.CreateLight(); light.Type = Light.LightTypes.LT_DIRECTIONAL; light.Direction = new Vector3(1, -3, 1).NormalisedCopy; light.DiffuseColour = new ColourValue(0.2f, 0.2f, 0.2f); //Engine.Singleton.SceneManager.AmbientLight = new ColourValue(0.24f, 0.30f, 0.24f); Engine.Singleton.SceneManager.ShadowTechnique = ShadowTechnique.SHADOWTYPE_STENCIL_MODULATIVE; Engine.Singleton.Mysz = Engine.Singleton.Mouse.MouseState; Character player = new Character(CharacterProfileManager.character); player.Position = new Vector3(-3.5f, 0, 1); player.Orientation = new Quaternion(new Radian(new Degree(90)), Vector3.UNIT_Y); player.Statistics = new Statistics(); player.Sword = (ItemSword)Items.I["sSword"]; player.GetSwordOrder = true; Engine.Singleton.ObjectManager.Add(player); Engine.Singleton.HumanController.Character = player; Engine.Singleton.CurrentLevel = new Level(); Engine.Singleton.CurrentLevel.WayPoints = new List <WayPoint>(); Engine.Singleton.CurrentLevel.LoadLevel("MenuLevel", "KarczmaNav", true); // MENU LVL Engine.Singleton.GameCamera.Character = player; Engine.Singleton.GameCamera.Distance = 7; Engine.Singleton.GameCamera.Angle = new Degree(33); String resourceGroupName = "debugger"; if (ResourceGroupManager.Singleton.ResourceGroupExists(resourceGroupName) == false) { ResourceGroupManager.Singleton.CreateResourceGroup(resourceGroupName); } // create material (colour) MaterialPtr moMaterial = Mogre.MaterialManager.Singleton.Create("line_material", resourceGroupName); moMaterial.ReceiveShadows = false; moMaterial.GetTechnique(0).SetLightingEnabled(true); moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(0, 0, 1, 0); moMaterial.GetTechnique(0).GetPass(0).SetAmbient(0, 0, 1); moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(0, 0, 1); moMaterial.Dispose(); SceneNode moNode = Engine.Singleton.SceneManager.RootSceneNode.CreateChildSceneNode("line_node"); ManualObject manOb = Engine.Singleton.SceneManager.CreateManualObject("line"); while (true) { Engine.Singleton.Update(); if (Engine.Singleton.Keyboard.IsKeyDown(MOIS.KeyCode.KC_ESCAPE) || Engine.Singleton.GameEnder) { break; } if (Engine.Singleton.IsKeyTyped(MOIS.KeyCode.KC_GRAVE)) { if (Engine.Singleton.HumanController.State == Gra.HumanController.HumanControllerState.TALK) { continue; } Engine.Singleton.Pause = !Engine.Singleton.Pause; } if (Engine.Singleton.IsKeyTyped(MOIS.KeyCode.KC_F3)) { DebugMode = !DebugMode; } if (DebugMode) { Engine.Singleton.NewtonDebugger.ShowDebugInformation(); } else { Engine.Singleton.NewtonDebugger.HideDebugInformation(); } /* * if (Engine.Singleton.IsKeyTyped(MOIS.KeyCode.KC_P)) * { * Engine.Singleton.CurrentLevel.navMesh.AStar(NPCManager.npc.Position, Engine.Singleton.HumanController.Character.Position); * if (Engine.Singleton.CurrentLevel.navMesh.TriPath.Count > 1) * { * Engine.Singleton.CurrentLevel.navMesh.GetPortals(); * NPCManager.npc.WalkPath = Engine.Singleton.CurrentLevel.navMesh.Funnel(); * * NPCManager.npc.FollowPathOrder = true; * } * } */ } Engine.Singleton.IngameConsole.Exit(); Engine.Singleton.Root.Dispose(); }
public override void Dispose() { MaterialManager.Singleton.Remove(materialPtr.Name); materialPtr.Dispose(); }