Example #1
0
        public void CloseAllConnections()
        {
            if (m_ConnectionGame != null)
            {
                if (m_ConnectionGame.State != SFConnection.ConnectionState.DISCONNECTED)
                {
                    if (mGameSvrDisConnectedAction != null)
                    {
                        mGameSvrDisConnectedAction(this, m_Game);
                    }
                }
            }

            if (m_ConnectionLogin != null)
            {
                if (m_ConnectionLogin.State != SFConnection.ConnectionState.DISCONNECTED)
                {
                    if (mLoginDisConnectedAction != null)
                    {
                        mLoginDisConnectedAction(this, m_Login);
                    }
                }
            }

            m_Login = null;
            m_Game  = null;

            if (m_ConnectionLogin != null)
            {
                m_ConnectionLogin.Dispose();
            }

            m_ConnectionLogin = null;

            if (m_ConnectionGame != null)
            {
                m_ConnectionGame.Dispose();
            }
            m_ConnectionGame = null;

            if (m_MatchedInfo != null)
            {
                m_MatchedInfo.Dispose();
            }

            //   PrintStatus("m_MatchedInfo Delete ID = {0}", m_LoginID);
            m_MatchedInfo = null;
        }
        void HandleJoinGameRes(SFMessage message)
        {
            var Result = message.GetValue <Result>("Result");

            if (Result.IsFailed)
            {
                PrintStatus(1, "JoinGameRes failed {0}", Result);
                CloseAllConnections();
                return;
            }

            m_JoinedGameUID = message.GetValue <UInt64>("InsUID");
            //  if(m_JoinGameUID == 0)
            PrintStatus(1, "JoinGameRes Success GameID={0} MaxPlayer = {1} ID ={2}", m_JoinedGameUID,
                        message.GetValue <uint>("MaxPlayer"), m_LoginID);

            m_MatchedInfo = new MatchedInfo(m_JoinedGameUID);
        }
Example #3
0
        // matching successed
        //-- 매칭 요청 완료시..
        void HandleGameMatchedS2CEvt(SFMessage message)
        {
            if (m_Game == null)
            {
                return;
            }

            UInt64 GameInsID = message.GetValue <UInt64>("InsUID");

            PrintStatus(1, "GameMatchedS2CEvt !! InsUID = {0} and JoinGameCmd!! ID = {1} ", GameInsID, m_LoginID);
            //m_Game.JoinGameCmd(m_AccountID, m_LoginTicket, GameInsID);
            //variableBuilder.SetVariable("InsUID", parser.GetInsUID());
            //variableBuilder.SetVariable("TimeStamp", parser.GetTimeStamp());
            //variableBuilder.SetVariable("GameState", (int)parser.GetGameState());
            //variableBuilder.SetVariable("Day", parser.GetDay());
            //variableBuilder.SetVariable("MaxPlayer", parser.GetMaxPlayer());
            //variableBuilder.SetVariable("PlayerIndex", parser.GetPlayerIndex());
            //variableBuilder.SetVariable("PlayerCharacter", parser.GetPlayerCharacter());
            //variableBuilder.SetVariable("Role", (int)parser.GetRole());
            //variableBuilder.SetVariable("Dead", parser.GetDead());
            //variableBuilder.SetVariable("ChatHistoryData", (int)parser.GetChatHistoryData().size(), parser.GetChatHistoryData().data());
            //variableBuilder.SetVariable("GameLogData", (int)parser.GetGameLogData().size(), parser.GetGameLogData().data());
            //variableBuilder.SetVariable("Stamina", parser.GetStamina());
            //variableBuilder.SetVariable("TotalGem", parser.GetTotalGem());
            //variableBuilder.SetVariable("TotalGameMoney", parser.GetTotalGameMoney());
            UInt64 JoinedGameUID = message.GetValue <UInt64>("InsUID");

            if (m_JoinedGameUID == 0)
            {
                m_JoinedGameUID = JoinedGameUID;
                m_MatchedInfo   = new MatchedInfo(m_JoinedGameUID);

                if (mReqMatchResAction != null)
                {
                    mReqMatchResAction(this, true);
                }

                NextState = eTesterState.COMPLTE;
            }
            else if (JoinedGameUID == m_JoinedGameUID)
            {
                // Already has Joined!!
            }
        }
Example #4
0
        public void RunConnect(NetAddress serverAddress,

                               System.Action <StressTest_MatchingUser> OnLoginConnected,
                               System.Action <StressTest_MatchingUser, SF.Net.SendMessageLogin> OnLoginDisConnected,
                               System.Action <StressTest_MatchingUser, int> OnLoginFailed,

                               System.Action <StressTest_MatchingUser> OnGameSvrConnected,
                               System.Action <StressTest_MatchingUser, SF.Net.SendMessageGame> OnGameSvrDisConnected,
                               System.Action <StressTest_MatchingUser> OnGameSvrFailedConnect,
                               System.Action <StressTest_MatchingUser, bool> OnGameJoinAction,

                               System.Action <StressTest_MatchingUser> On4xMatchedAction,
                               System.Action <StressTest_MatchingUser> OnSendMatchAction,


                               System.Action <StressTest_MatchingUser, bool> OnReqMatchResAction,


                               System.Action <StressTest_MatchingUser> OnRecvChatDataAction)
        {
            mLoginConnectedAction    = OnLoginConnected;
            mLoginDisConnectedAction = OnLoginDisConnected;
            mLoginFailedAction       = OnLoginFailed;

            // Game Sever
            mGameSvrConnectedAction     = OnGameSvrConnected;
            mGameSvrDisConnectedAction  = OnGameSvrDisConnected;
            mGameSvrFailedConnectAction = OnGameSvrFailedConnect;

            mGameJoinResAction = OnGameJoinAction;

            m4xMatchedAction    = On4xMatchedAction;
            mSendReqMatchAction = OnSendMatchAction;
            mReqMatchResAction  = OnReqMatchResAction;

            mRecvChatDataAction = OnRecvChatDataAction;
            m_MatchedInfo       = new MatchedInfo(0);

            NextState     = eTesterState.LOGINING;
            mCurDeltaTime = 0;

            m_ConnectionLogin = new SFConnection(m_MessageRouter);
            m_ConnectionLogin.Connect(0, serverAddress.Address, (int)serverAddress.Port);
        }
        void HandleJoinGameServerRes(SFMessage message)
        {
            var joinResult = message.GetValue <Result>("Result");

            if (joinResult.IsFailed)
            {
                if (mGameJoinResAction != null)
                {
                    mGameJoinResAction(this, false);
                }

                PrintStatus(1, "Join game server failed {0}", joinResult);
                CloseAllConnections();
                return;
            }
            else
            {
                if (mGameJoinResAction != null)
                {
                    mGameJoinResAction(this, true);
                }
            }

            NextState = eTesterState.MATCHING;

            m_JoinedGameUID = message.GetValue <UInt64>("GameUID");
            if (m_JoinedGameUID == 0)
            {
                if (mSendReqMatchAction != null)
                {
                    mSendReqMatchAction(this);
                }
            }
            else
            {
                PrintStatus(1, "Already has JoinedGame!! = {0} ID = {1} And LeaveGameCMD!!", m_JoinedGameUID, m_LoginID);
                m_MatchedInfo = new MatchedInfo(m_JoinedGameUID);
                // Fixme
                //m_Game.LeaveGameCmd(0, m_JoinedGameUID, m_AccountID, m_LoginTicket);
            }
        }