Example #1
0
        /// <summary>
        /// Adds a particle field to this pool with the specified description, or gets an existing one
        /// </summary>
        /// <param name="fieldDesc">Description of the field</param>
        /// <returns>The newly added or already existing field</returns>
        internal ParticleField AddField(ParticleFieldDescription fieldDesc)
        {
            // Fields with a stride of 0 are meaningless and cannot be added or removed
            if (fieldDesc.FieldSize == 0)
            {
                return(new ParticleField());
            }

            ParticleField existingField;

            if (fields.TryGetValue(fieldDesc, out existingField))
            {
                return(existingField);
            }


            var newParticleSize = ParticleSize + fieldDesc.FieldSize;

#if PARTICLES_SOA
            var newField = new ParticleField(fieldDesc.FieldSize, IntPtr.Zero);
#else
            var newField = new ParticleField()
            {
                Offset = ParticleSize, Size = fieldDesc.FieldSize
            };
#endif

            fieldDescriptions.Add(fieldDesc);
            fields.Add(fieldDesc, newField);

            ReallocatePool(newParticleSize, ParticleCapacity, ReallocateForFieldAdded);

            return(fields[fieldDesc]);
        }
Example #2
0
        /// <summary>
        /// Recalculates the fields' offsets and strides. The methods are different for SoA and AoS policies
        /// </summary>
        private void RecalculateFieldsArrays()
        {
#if PARTICLES_SOA
            var fieldOffset = 0;
            foreach (var desc in fieldDescriptions)
            {
                var fieldSize = fields[desc].Size;
                fields[desc] = new ParticleField(fieldSize, ParticleData + fieldOffset * ParticleCapacity);
                fieldOffset += fieldSize;
            }
#else
            var fieldOffset = 0;
            foreach (var desc in fieldDescriptions)
            {
                fields[desc] = new ParticleField()
                {
                    Offset = fieldOffset, Size = desc.FieldSize
                };
                fieldOffset += desc.FieldSize;
            }
#endif
        }
Example #3
0
        /// <summary>
        /// Removes a particle field from this pool with the specified description, or gets an existing one
        /// </summary>
        /// <param name="fieldDesc">Description of the field</param>
        /// <returns><c>true</c> if the field was successfully removed, <c>false</c> otherwise</returns>
        public bool RemoveField(ParticleFieldDescription fieldDesc)
        {
            // Fields with a stride of 0 are meaningless and cannot be added or removed
            if (fieldDesc.FieldSize == 0)
            {
                return(false);
            }

            // Check if the field exists in this particle pool. If it doesn't, obviously it cannot be removed
            ParticleField existingField;

            if (!fields.TryGetValue(fieldDesc, out existingField))
            {
                return(false);
            }

            var newParticleSize = ParticleSize - fieldDesc.FieldSize;

            fieldDescriptions.Remove(fieldDesc);

#if PARTICLES_SOA
            fields[fieldDesc] = new ParticleField(0, IntPtr.Zero);
#else
            fields[fieldDesc] = new ParticleField()
            {
                Offset = 0, Size = 0
            };
#endif

            // The field is not removed yet. During relocation it will appear as having Size and Offset of 0, and should be ignored for the purpose of copying memory
            ReallocatePool(newParticleSize, ParticleCapacity, ReallocateForFieldRemoved);

            fields.Remove(fieldDesc);

            return(true);
        }