private void HandleWrestlerIsSelected(object sender, MatchWresterGenericEventArgs e) { if (_whosTurn != null) { UnTarget(); SetNewTarget(e); } }
private void HandleReadyFoMyTurn(object sender, MatchWresterGenericEventArgs e) { _turnOrder.AddWrestlerToTurnQue(e.wrestler); if (turnStarter == null) { turnStarter = StartCoroutine(StartTurnSequanceOnNextFrame()); } someonesTurn = true; }
private void HandleWrestlerLostSpeed(object sender, MatchWresterGenericEventArgs e) { if (_turnOrder.Count > 1) { _turnOrder.Remove(e.wrestler); } else { EndCurrentTurn(); } }
private void HandleNewWrestlersTurn(object sender, MatchWresterGenericEventArgs e) { _whosTurn = e.wrestler; }
private void SetNewTarget(MatchWresterGenericEventArgs e) { _isTargeted = e.wrestler; _isTargeted.BeTargeted(); NewTarget?.Invoke(this, e); }
private void HandleWrestlerInitialized(object sender, MatchWresterGenericEventArgs e) { nameText.text = e.wrestler.Name; }
private void HandleTurnStarted(object sender, MatchWresterGenericEventArgs e) { speedFillBar.color = wrestlersTurnColor; }
private void HandleEndTurn(object sender, MatchWresterGenericEventArgs e) { speedFillBar.color = fillerColor.Evaluate(0); }
private void HandleWrestlerEndTurn(object sender, MatchWresterGenericEventArgs e) { }
private void HandleNewTarget(object sender, MatchWresterGenericEventArgs e) { target = e.wrestler; canvasGroup.alpha = 1f; canvasGroup.interactable = true; }
private void HandleNewTarget(object sender, MatchWresterGenericEventArgs e) { nameDisplayText.text = e.wrestler.Name; }
private void HandleNewWrestlersTurn(object sender, MatchWresterGenericEventArgs e) { currentTurn = e.wrestler; nameTextFeild.text = e.wrestler.Name; }