//检测一个房间是否能开始游戏
        public static void DetetionRoomStartGame(this MatchRoomComponent matchRoomComponent, int roomId)
        {
            MatchRoom matchRoom = matchRoomComponent.GetRoom(roomId);

            if (matchRoom != null && !matchRoom.IsGameBeing && matchRoom.DetetionMayStartGame())
            {
                matchRoom.StartGame();//开始游戏
            }
        }