public async Task Handle(Session session, Entity entity, ActorRequest message)
        {
            if (message.AMessage is AFrameMessage aFrameMessage)
            {
                // 客户端发送不需要设置Frame消息的id,在这里统一设置,防止客户端被破解发个假的id过来
                aFrameMessage.Id = entity.Id;
                Unit unit = entity as Unit;

                MatchRoomComponent roomComponent = Game.Scene.GetComponent <MatchRoomComponent>();
                MatchRoom          matchroom     = roomComponent.Get(unit.RoomID);
                if (matchroom != null)
                {
                    matchroom.Add(aFrameMessage);
                }

                //Game.Scene.GetComponent<ServerFrameComponent>().Add(aFrameMessage);
                ActorResponse response = new ActorResponse
                {
                    RpcId = message.RpcId
                };
                session.Reply(response);
                return;
            }
            await Game.Scene.GetComponent <ActorMessageDispatherComponent>().Handle(session, entity, message);
        }