Example #1
0
    public override IEnumerator DisplayAction(TileAction originTile)
    {
        inProgress = true;
        TileModifier tile = originTile as TileModifier;

        tile.IncrementScore();
        if (tile.positive)
        {
            manager.DoublePlayer();
            posContent.SetActive(true);
        }
        else
        {
            manager.BlockPlayer();
            negContent.SetActive(true);
        }
        positive = tile.positive;
        while (inProgress)
        {
            yield return(null);
        }
        manager.EndTurn();
    }