Example #1
0
    public bool CheckIfAllReady()
    {
        if (matchManager.Players.Count != (matchManager.serverConnections + 1))
        {
            matchManager.AddNotInitializatedPlayer();
        }

        Debug.Log("Players in matchmanager.... --  " + matchManager.Players.Count);
        Debug.Log("serverconnections..--  " + (matchManager.serverConnections + 1));

        bool AllReady = matchManager.Players.All(pet => pet.ConnectionSelf.isReady == true && (matchManager.Players.Count == (matchManager.serverConnections + 1)));

        return(AllReady);
    }