Example #1
0
            public override void Update()
            {
                base.Update();

                var input = InputSource.SampleInput();

                if (InputHistory.Current.Timestep == 0)
                {
                    InputHistory.Current.Input.MergeWith(input);
                }
                input = InputHistory.Append(input);
                GameStats.Network.Client.UnconfirmedInputs.Update(InputHistory.Count);

                InputContext.Reset(InputHistory.Current.Input, input);
                InputContext.Predict();

                CurrentState = Simulation.Simulate(CurrentState, InputContext);

                InputSendTimer++;
                if (InputSendTimer < NetworkConfig.InputSendRate)
                {
                    return;
                }
                var timestamp = InputHistory.Oldest.Timestep;
                var mask      = InputSource.ValidMask;
                var inputs    = InputHistory.Take(kMaxInputsSent).Select(i => i.Input);

                NetworkClient.SendInput(timestamp, mask, inputs);
                InputSendTimer = 0;
            }
            void FastForwardServerState()
            {
                if (latestServerState == null || latestServerStateTimestamp < InputHistory.Oldest.Timestep)
                {
                    return;
                }
                CurrentState = latestServerState;
                var start = latestServerStateTimestamp != 0 ? latestServerStateTimestamp - 1 : 0;

                foreach (var timedInput in InputHistory.StartingWith(start))
                {
                    if (timedInput.Timestep >= InputHistory.Current.Timestep)
                    {
                        break;
                    }
                    var input = timedInput.Input;
                    if (latestServerInput != null)
                    {
                        input.MergeWith(latestServerInput.Value);
                    }
                    if (timedInput.Timestep < latestServerStateTimestamp || timedInput.Timestep == 0)
                    {
                        InputContext.Reset(input);
                    }
                    else
                    {
                        InputContext.Update(input);
                        InputContext.Predict();

                        var state = CurrentState;
                        Simulation.Simulate(ref state, InputContext);
                        CurrentState = state;
                    }
                }
                InputHistory.DropBefore(latestServerStateTimestamp);
                latestServerState = null;
            }
Example #3
0
            void ForwardSimulate(uint timestep, ArraySlice <MatchInput> inputs)
            {
                InputHistory.MergeWith(timestep, inputs);
                MatchInput input = InputHistory.Current.Input;

                InputContext.Reset(input);
                int count          = 0;
                var newestTimestep = InputHistory.Newest.Timestep;

                while (input.IsValid && InputHistory.Current.Timestep < newestTimestep)
                {
                    count++;
                    InputContext.Update(input);
                    CurrentState = Simulation.Simulate(CurrentState, InputContext);
                    input        = InputHistory.Step();
                }
            }