Example #1
0
        public override void onTrigger(Extendable.Camera obj, string trigger, bool state)
        {
            // state = 0 means that a trigger key was released
            if (state == false)
                return;

            // Default player triggers: 0=fire 1=altFire 2=jump
            GameConnection client = obj.getControllingClient();
            string mode = obj["mode"];
            switch (mode)
                {
                    case "Observer":
                        // Do something interesting.
                        break;
                    case "Corpse":
                        if (obj["orbitObj"].isObject())
                            {
                            Util.cancelAll(obj["orbitObj"]);
                            SceneObject orbitobj = obj["orbitObj"];
                            orbitobj.schedule("0", "startFade", "1000", "0", "true");
                            orbitobj.schedule("1000", "delete");
                            }
                        client.preparePlayer();
                        this.setMode(obj, "Observer", "", "", "");
                        break;
                }
        }
Example #2
0
 public override void setMode(Extendable.Camera camera, string mode, SceneObject arg1, string arg2, string arg3)
 {
     switch (mode)
         {
             case "Observer":
                 camera.setFlyMode();
                 break;
             case "Corpse":
                 camera.setOrbitMode(arg1, arg1.getTransform(), (float) 0.5, (float) 4.5, (float) 4.5, false, new Point3F(), false);
                 camera["orbitObj"] = arg1;
                 break;
         }
     camera["mode"] = mode;
 }