private bool playerDetected = false; //Permet de savoir si le joueur est proche de cet objet ou non // Use this for initialization void Start() { functions = GameObject.Find("GameManager").GetComponent <MasterScriptOld>(); screenCanvas = GameObject.Find("Screen"); if (objectType == 1) { pnjScript = this.GetComponent <PNJ>(); } else { itemPosition = this.transform.position; } screenManager = screenCanvas.GetComponent <ScreenManager>(); linkedItem = screenCanvas.transform.GetChild(0).GetChild(1).GetChild(1).GetChild(functions.GetChildId(idElement)); }