Example #1
0
    //placeholder, currently gives map a random set of coordinates to use
    private void vGetNewMapData()
    {
        List <MenuLoadLevelsFromXML.MenuLoadXMLMapData> _mapList     = MenuLoadLevelsFromXML.Instance.GetLevelObjs(iCurrentLvl);
        List <MenuLoadLevelsFromXML.MenuLoadXMLMapData> _mapListLate = new List <MenuLoadLevelsFromXML.MenuLoadXMLMapData>();

        foreach (MenuLoadLevelsFromXML.MenuLoadXMLMapData obj in _mapList)
        {
            if (obj.Type == MenuLoadLevelsFromXML.MapDataObjType.Towr)
            {
                m_MapObject.vSetupMapUITower(obj.Position, obj.Scale, obj.Rotation.y);
            }

            else if (obj.Type == MenuLoadLevelsFromXML.MapDataObjType.EndT)
            {
                m_MapObject.vSetupMapUIEndTower(obj.Position, obj.Rotation.y);
            }
        }
        foreach (MenuLoadLevelsFromXML.MenuLoadXMLMapData obj in _mapListLate)
        {
            if (obj.Type == MenuLoadLevelsFromXML.MapDataObjType.Play)
            {
                m_MapObject.vSetupMapUIPlayer(obj.Position, obj.Rotation.y);
            }

            else if (obj.Type == MenuLoadLevelsFromXML.MapDataObjType.Targ)
            {
                m_MapObject.vSetupMapUITarget(obj.Position, obj.Rotation.y);
            }

            else if (obj.Type == MenuLoadLevelsFromXML.MapDataObjType.Levl)
            {
                m_MapObject.vSetupMapUILevel(obj.Position, obj.Scale, obj.Rotation.y);
            }
        }
    }