//在加个板上点击确认按钮 void OkToMove(GameObject go) { LeanTween.cancel(priceBoard.gameObject); LeanTween.scale(priceBoard.gameObject, new Vector3(0, 0, 0), 0.15f).setOnComplete(() => { priceBoard.gameObject.SetActive(false); }); //扣除货币如果不足则弹出货币不足提示 if (!_mapUI.DownMoney(playerPoints.Price, playerPoints.Targetposition, false)) { SmallNoticeUI sNotice = gameObject.AddComponent <SmallNoticeUI>(); sNotice = sNotice.INIT(); string str = "金币不足..."; sNotice.OpenNotice(str, 0.5f, MovePlayer); CloseMovePathLine(); return; } MovePath(); ShowPathPoint(playerPoints.Targetpoint); }