private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { map.addSpeed(_speedAdded); map.removeFromChunk(transform); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { player.GetComponent <PlayerSportController>().addForce(_forceAdded); map.removeFromChunk(transform); } }
void selfDestroy() { player.GetComponent <PlayerSportController>().revive(); map.restart(); cam.replace(); map.removeFromChunk(transform); foreach (Paralax p in pp) { p.restart(); } }