Example #1
0
    void explode()
    {
        int x = (int)this.gameObject.transform.position.x;
        int y = (int)this.gameObject.transform.position.z;

        int right = 0;
        int left  = 0;
        int up    = 0;
        int down  = 0;

        GameObject player;

        if ((player = map.checkPlayersPosition(x, y)) != null)
        {
            player.GetComponent <PlayerControl>().DestroyPlayer();
        }
        for (int i = 1; i < bombRange && (x + i) < 40; i++)
        {
            if (map.blockArray[x + i, y])
            {
                if (map.blockArray[x + i, y].tag == "DestructibleBox")
                {
                    map.blockArray[x + i, y].GetComponent <BoxScript>().BoxDestroy();
                }
                right = i;
                break;
            }
            else
            {
                if ((player = map.checkPlayersPosition(x + i, y)) != null)
                {
                    player.GetComponent <PlayerControl>().DestroyPlayer();
                }
            }
            right = i;
        }
        for (int i = 1; i < bombRange && (y + i) < 30; i++)
        {
            if (map.blockArray[x, y + i])
            {
                if (map.blockArray[x, y + i].tag == "DestructibleBox")
                {
                    map.blockArray[x, y + i].GetComponent <BoxScript>().BoxDestroy();
                }
                up = i;
                break;
            }
            else
            {
                if ((player = map.checkPlayersPosition(x, y + i)) != null)
                {
                    player.GetComponent <PlayerControl>().DestroyPlayer();
                }
            }
            up = i;
        }
        for (int i = 1; i < bombRange && (x - i) >= 0; i++)
        {
            if (map.blockArray[x - i, y])
            {
                if (map.blockArray[x - i, y].tag == "DestructibleBox")
                {
                    map.blockArray[x - i, y].GetComponent <BoxScript>().BoxDestroy();
                }
                left = i;
                break;
            }
            else
            {
                if ((player = map.checkPlayersPosition(x - i, y)) != null)
                {
                    player.GetComponent <PlayerControl>().DestroyPlayer();
                }
            }
            left = i;
        }
        for (int i = 1; i < bombRange && (y - i) >= 0; i++)
        {
            if (map.blockArray[x, y - i])
            {
                if (map.blockArray[x, y - i].tag == "DestructibleBox")
                {
                    map.blockArray[x, y - i].GetComponent <BoxScript>().BoxDestroy();
                }
                down = i;
                break;
            }
            else
            {
                if ((player = map.checkPlayersPosition(x, y - i)) != null)
                {
                    player.GetComponent <PlayerControl>().DestroyPlayer();
                }
            }
            down = i;
        }

        foreach (Transform child in explosion.transform)
        {
            switch ((int)child.gameObject.transform.eulerAngles.y)
            {
            case 0:
                child.gameObject.GetComponent <ParticleSystem>().startLifetime = (up) * 0.025f;
                child.gameObject.GetComponent <ParticleSystem>().startSpeed    = 50;
                break;

            case 90:
                child.gameObject.GetComponent <ParticleSystem>().startLifetime = (right) * 0.025f;
                child.gameObject.GetComponent <ParticleSystem>().startSpeed    = 50;
                break;

            case 180:
                child.gameObject.GetComponent <ParticleSystem>().startLifetime = (down) * 0.025f;
                child.gameObject.GetComponent <ParticleSystem>().startSpeed    = 50;
                break;

            case 270:
                child.gameObject.GetComponent <ParticleSystem>().startLifetime = (left) * 0.025f;
                child.gameObject.GetComponent <ParticleSystem>().startSpeed    = 50;
                break;
            }
            //           child.gameObject.GetComponent<ParticleSystem>().startLifetime = (bombRange - 1) * 0.05f;
            //           child.gameObject.GetComponent<ParticleSystem>().startSpeed = 25;
        }
        explosion.SetActive(true);
        explosion.transform.parent = null;
        Destroy(map.blockArray[x, y]);
        map.blockArray[x, y] = null;
        owner.GetComponent <PlayerControl>().bombNumber += 1;
    }