void Start() { Debug.Log("test"); MatManager.LoadMaterials(); TileManager.LoadTiles(); MapManager.Build(); }
/// <summary> /// Try to Build a sand castle /// </summary> /// <param name="buildingPosition"></param> private void TryBuild(Vector3Int buildingPosition) { if (replenishTime <= 0) { MapManager mapManager = GameObject.FindGameObjectWithTag("Manager").GetComponent <MapManager>(); bool builded = mapManager.Build(mapManager.TilesToDataCoordinates(buildingPosition)); if (builded) { replenishTime = maxReplenishCooldown; ModifySandAmount(-1); } } else { replenishTime -= Time.deltaTime; } }
void Start() { MatManager.LoadMaterials(); TileManager.LoadTiles(); MapManager.Build(); }