Example #1
0
        public void Update(float deltaTime)
        {
            //add clients
            while (_clientsToAdd.Count > 0)
            {
                GameClient client = _clientsToAdd[0];
                if (client != null)
                {
                    _clients.Add(client);
                    _mapInstance.AddMapPlayer(client.GetMapPlayer());
                    _clientsToAdd.RemoveAt(0);
                }
            }

            //remove clients
            while (_clientsToRemove.Count > 0)
            {
                GameClient client = _clientsToRemove[0];
                if (client != null)
                {
                    int index = _clients.IndexOf(client);
                    _mapInstance.RemoveMapPlayer(client.GetMapPlayer());
                    _clients.Remove(client);
                    _clientsToRemove.RemoveAt(0);
                }
            }

            //update interpreter
            _eventInterpreter.Update(deltaTime);

            //update clients
            for (int i = 0; i < _clients.Count; i++)
            {
                _clients[i].Update(deltaTime);

                if (!_clients[i].Connected())
                {
                    RemoveClient(_clients[i]);
                }
            }

            //update map instance
            _mapInstance.Update(deltaTime);
        }
Example #2
0
        public void SetPlayers(Dictionary <int, PlayerPacket> playerPackets)
        {
            for (int i = 0; i < PlayerEntities.Count; i++)
            {
                int id = PlayerEntities.ElementAt(i).Key;
                if (playerPackets.ContainsKey(id) == false)
                {
                    PlayerEntities[id].Destroy();
                    PlayerEntities.Remove(id);
                    _mapInstance.RemoveMapPlayer(i);
                    i--;
                }
            }

            for (int i = 0; i < playerPackets.Count; i++)
            {
                PlayerPacket packet = playerPackets.ElementAt(i).Value;
                if (packet.PlayerID == RpgClientConnection.Instance.GetLocalPlayerID())
                {
                    _localPlayerPacket = packet;
                }

                if (PlayerEntities.ContainsKey(packet.PlayerID))
                {
                    Entity          clientEntity    = PlayerEntities[packet.PlayerID];
                    PlayerComponent playerComponent = (PlayerComponent)clientEntity.FindComponent <PlayerComponent>();
                    playerComponent.SetPlayerPacket(packet);
                }
                else
                {
                    Entity clientEntity = Entity.CreateInstance(this.Parent.GetManager());
                    clientEntity.GetTransform().Parent = this.Parent.GetTransform();
                    MapPlayer mapPlayer = new MapPlayer(packet, null);
                    _mapInstance.AddMapPlayer(mapPlayer);
                    new PlayerComponent(clientEntity, mapPlayer);
                    PlayerEntities.Add(packet.PlayerID, clientEntity);

                    if (_localPlayerPacket == packet)
                    {
                        _localMapPlayer = mapPlayer;
                    }
                }
            }
        }