/// <summary> /// draw the screen /// </summary> /// <param name="gameTime"></param> public override void Draw(GameTime gameTime) { base.Draw(gameTime); this.ScreenManager.GraphicsDevice.Clear(Color.Black); w_MapEngine.DrawMap(gameTime, w_SpriteBatch); //check to see if the user wanted a screenshot if (InputManager.YesScreenshot) { w_MapEngine.saveScreenShot(w_SpriteBatch.GraphicsDevice, gameTime); InputManager.YesScreenshot = false; } }