public static void Lap() { activeTimer = false; MapCreate2.SetInactive(); MainOverlay.SetInactive(); FinishRace.SetActive(); FinishRace.SetFinishTime(time); }
private void Start() { if (instance == null) { instance = GetComponent <MapCreate2>(); } else { Destroy(gameObject); } SetInactive(); }
public static void Respawn() { instance.player.transform.position = spawnPoint; instance.player.transform.rotation = rotation; MapCreate2.SetCheckpoints(); time = 0f; instance.player.ResetVelocity(); Rigidbody rb; rb = instance.player.GetComponent <Rigidbody>(); rb.isKinematic = true; }
public void StartMap() { MapCreate2.Load(mapID); }