private void MovePlayer(string command)
        {
            if (HeroController == null || EnemyController == null || MapController == null)
            {
                return;
            }

            Point newCoordinate = HeroController.GetNextCoordinate(command);

            if (MapController.CanMove(newCoordinate))
            {
                if (MapController.SameRoom(HeroController.Player.Coordinate, EnemyController.Character.Coordinate))
                {
                    HeroController.RemoveHealth();
                    Console.WriteLine("You lost 1 health. Now you has " + HeroController.Player.Health + " left.");
                }

                HeroController.Move(newCoordinate);
                if (EnemyController.CanMove())
                {
                    var nextEnemyMove = MapController.GetNextEnemyCoordinate(newCoordinate, EnemyController.Character.Coordinate);
                    EnemyController.Move(nextEnemyMove);
                }

                MapController.Print(HeroController.Player.Coordinate, EnemyController.Character.Coordinate);

                if (MapController.NextRoom(HeroController.Player.Coordinate, EnemyController.Character.Coordinate))
                {
                    Console.WriteLine("The enemy is close to you!");
                }
                else if (MapController.SameRoom(HeroController.Player.Coordinate, EnemyController.Character.Coordinate))
                {
                    if (HeroController.Player.Bag.Items.Count > 0 && HeroController.Player.Bag.Items[0].Type == Item.ItemType.Sword)
                    {
                        EnemyController.Dead = true;
                        Console.WriteLine("You killed the enemy with the Sword. You are free to go.");
                    }
                    else
                    {
                        Console.WriteLine("The enemy is in front of you. You have no Sword, RUN!.");
                    }
                }
            }
            else
            {
                Console.WriteLine("There is a wall here!");
            }
        }